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Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Category: Level Design, Workshop, SDK
Reproducibility: Always
Summary: Custom MIC that inherit from the game's default Landscape MIC (BlackForest/ZedsLanding) no longer render the material on Landscapes
Description:
This was previously supported since, well forever. With the current update...
Category: Code/Modding/Inis
Reproducibility: Seems to be random for users - those affected can be fixed by doing the following below
Summary: The Default values for MaxObjectsNotConsideredByGC within KFEngine.ini cause the game to Bugsplat when playing Custom game modes due to enormous...
Category: Code
Reproducibility: Always
Summary: Can no longer use getall console command to debug mods
Description: Not much more than that - getall is one of the most important debugging commands for modding and especially important for figuring out issues in online play.
Simple actions...
Hey all, I've been messing around with the Objectives so far, theyre pretty nice but theres some clear rigidity to them that doesnt allow for that much flexibility.
Below is a list of things that I believe if added will allow for a lot more flexibility in future objectives and generally more...
Category: SDK
Reproducibility: Always - Its complicated
Summary: Masked materials do not create precomputed shadows for static lighting.
Description: Essentially for well over a year the SDK has not been able to create precomputed shadows for light maps when you bake static lighting. This...
Category: Gameplay
Reproducibility: Always
Description: If a door is welded at 100%, and a Demo goes to apply a trap to it, welding action will take place but no trap progress will happen yet welder 'ammo' will be consumed/5-10% will happen and then trap will fail to receive anymore weld and...
Category: Cosmetics
Reproducibility: Always
Summary: broken cyberpunk cosmetics
Description:
Here's a bunch of broken cosmetics:
Red Digital Eye Display B dont show up in equipment
Eye Display B (the one with solid pieces) lacks the material for them - Icon displays hardpieces but SDK...
Category: Code, Level Design, Kismet
Reproducibility: Always
Summary: Custom Kismet Node does not recognize custom gamemodes resulting in broken maps
Description:
Honestly I should've reported this last update.
The new custom kismet node does not recognize custom gamemodes even if they...
Just gonna list what I've seen without repeating whats already been reported
Santa's Workshop
1# Priority is the spawns in the boss room. They are completely broken for both boss and regular waves. They have no line of sight detection and will constantly spawn zeds in the open this happens ALL...
Category: Server
Summary: When servers are subbed to a workshop item, the server/webadmin will constantly try to download the map and spam error in chat.
Description: On the new Workshop Webtool feature and functionality it will spam messages like the following: https://i.imgur.com/cj75HZL.png...
Category: Level Design/Sound
Summary: Monster Ball Waterfall sound will not stop at the end of the round.
Description: Most likely due to AKevent being missing? But the sound will persist and stack (if repeating the map) in the next round at the relative location on the map.
Best example is...
Category: Weapons
Summary: Dropping 501 and picking it up will reset grenades to default 3.
Description: As above, if you drop it when its empty or full, it will always reset the grenades you have to 3. This is an online bug only, doesn't happen in solo.
Reproducibility: Always...
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1503129313&tscn=1536068475
Description: Well another big map release for the community; this time its a traditional/normal survival map set in an Outpost located in the jungle. Have been working on this one during my spare...
Category: Weapons, Sound
Reproducibility: Always
Summary: Any shot from the doomstick can be heard from any part of the map, no matter the distance.
Description: Not much more than that, its pretty annoying.
Online/Offline: Online
Category: SDK
Reproducibility: Always
Summary: When pressing play in editor the SDK will bugsplat
Description: Not much more than that.
Launch log attached: https://pastebin.com/EGT4rLiB
Category: SDK
Reproducibility: Always
Summary: Creating a Landscape, using the Visibility tool and then viewing the thumbnail of the Landscape MIC in the content browser causes a Bugsplat.
Description:
If you create a landscape and apply one of the Landscape Materials (Blackforest or...
Category: Level Design
Reproducibility: Always?
Summary: Some descent maps are not assigned the right Sub Game Type which causes the condescending Trader remarks about being too far from the trader
Description: This bug relates to: Krampus Lair, Powercore and Nightmare - Descent is...
Hi everyone - over the past couple weeks I've been working on the following Mod with the aid of Pharrahnox and I thought I might share it on the forum for you guys
It introduced 6 new Weekly Gamemodes for people to play:
Wacky Rocketeers - Husks have replaced their fireball launchers for...
I've been waiting until the patch to post some general thoughts on the update. Ill try and post it as concise as I can. I'll try and also avoid talks of issues in the game that are caused by known bugs
Husk Cannon – Pretty good, a bit OP. The fire burn DoT is too extreme for non-firebug; as...
Category: Weapons
Reproducibility: Always
Summary: The Husk cannon will apply an insane amount of damage to a player at close detonation when playing a perk other than Firebug when armor is below 75.
Description:
The bug happens on all Difficulties - it happens on HoE, Sui, Hard and Normal...
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