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  1. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2.8.1 released: No tunnel volumes have been added to objectives under US control, meaning that the VC can no longer spawn behind US lines Added reverb volumes to the tunnels under the map Changed the sounds of the airstrike animation to in game sounds, meaning that eardrums will no...
  2. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2.8 released: Added tunnels between E & F and G to help the US team advance towards the last point Added an ammo supply point and radio into the new tunnels between E & F and the last point Added hills and trees into the background of the map to make the area feel more immersive
  3. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2.6 released: Changed the draw distance on grass and removed the ability for them to cast shadows Changed the cull distance volume to help improve fps
  4. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2.5 released: Fixed an issue where the US team could not attack the last cap due to spawn protection stopping them from using weapons. Fixed a bug with the last objective that enabled E & F, now E & F are no longer allowed to be captured when G is enabled. Fixed Spawns from C & D from...
  5. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2.4 released: Two new objectives have been added to the start of the village along with two new spawns for each side. The new objective will appear between A & B and the old locations of C & D. The recon cooldown timer for the US has been reduced to 140 seconds from 300. Map bounds...
  6. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Thank you North you too :)
  7. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2.3 released: Tunnels are now fully lit in areas that have room for objects. Support beams have been added in to hide clipping and lighting issues that could be seen in tunnels, as well as to help break up long repetitive sections. Crates and other objects have now been added into...
  8. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Thank you I'm happy you like the look of the map. Thank you :)
  9. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Version 2 released Change log: Most of the tunnels in the map are now populated with items such as crates and tables as well lights in areas. Bushes now no longer clip through tunnels blocking paths. An extra room has been added to ammo dump near D. An overhead map has been added allowing...
  10. Dr_Sandvich

    VNTE-TayNinhProvince WIP/Feedback

    Hi all VNTE-TayNinhProvince is a territories map that takes place during Operation Attleboro in Tay Ninh Province. The aim of the map is to try and capture the wide open areas of the operation mixed with the somewhat sporadic clusters of tree lines that US forces encountered during their...