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Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Category: Code
Reproducibility: Unable to reproduce
Summary: Threw grenade and noticed that apparently it split into two.
Description:
Played some action and wanted to throw grenade to flespound.
I suddenly noticed that the animation showed throwing one grenade while in game it was registered...
Category: Models
Reproducibility: Always
Summary: Certain model props in game block bullets too well.
Description:
http://youtu.be/S39gS9PzBdw
http://youtu.be/Hrvh_zjJdOM
Parasols in bar are made of alien technology, they block bullets like nothing on earth :)
The best if they were just...
Category: Code
Reproductibility: Always
Summary: Please allow Alt+F4 under Windows to exit game.
Description: Pressing Alt+F4 does not exit game (doh)
Online: Online.
Win7 64bit
Category: Weapon / Code
Reproductibility: Always
Summary: Double barrel shotgun reloads after shhooting second shot.
Description:
IMO double barrel shotgun should not automatically reload after second shot.
Other weapons does not do this.
Online: Online.
Category: Model Animation
Reproducibility: Sometimes
Summary: If multiple users has the same model then you can see those models to move in the same moment in game.
Description:
When everybody use the same character model then they all move like a dancing team ;)
Saw it once or twice when...
Category: Code / Chat
Reproducibility: Always
Summary: Chat is disappearing during boss intro cutscene.
Description:
Chat is disappearing during boss intro cutscene.
You can still write, but after the cutscene the chat will vanish from the screen too fast to be noticed by anyone, unless they...
Category : Sound
Reproduuctibility: Always
Summary: Sound effects insanely lound when zed attack doors
Description:
I've noticed that when zed pound the door, then this sound is very loud, it is louder than any gunshots nearby.
This is especially noticeable on Outpost.
Sometimes the same...
Category: Code / Music
Reproductiblitiy: Always
Summary: Disable totally any sound events in engine if music volume is set to 0.
Description:
When you reduce music volume to zero then you can still see track change notification in the corner.
Online.
I cannot change CapsLock binding if it is already bound, and by default it is used as VoiceChat.
With any other key it is possible to use it, and you get warning about changing key, but looks like it is not working with CapsLock.
If I unbind CapsLock from VoiceChat I can assign the key, theough.
I doubt they will provide any container/docker images due to Steam limitations.
Of course you could create your own and distribute it, but I guess they will just provide standard 'howto' commands and then you can puppetize/chef it.
You can configure voting for Objective mode or normal Waves with custom difficulty like this, notice map prefixes.
For the clarity, I have disabled mutators on the screen.
You could also add extra configs for cutom modes (for example change diffiiculty only, or objective/waves) but that...
Validate server installation files using steamcmd verify.
Try to run server without any mods.
Then start to test server adding mods one by one and check its behaviour.
Once we also had issue under Linux - we were hostig over 6 unreal based games on the same IP, and apparently that was the...
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