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Version: 1079
Category: UI
Summary: Player health bars problem
Reproducibility: Always
Description: Player health bars doesn't work properly, it's the same problem there was some updates ago. When you change the scale of the health bars, the text goes behind the bars and becomes unreadable...
Category: dunno I'm no expert
Reproducibility: Always
Summary: Can't reload Tech501 and M203 nade launchers after switching weapons.
Description:
So, I have a custom bind for alt fire, which is : setbind thumbmousebutton "customstartfire 1 | onrelease customstopfire 1"
It allows me to...
The real problem with EDARs is that they have no recovery time between each evasion.
EDARs' dodging mechanic serves the same purpose as other zeds' blocking. However, every single other zed has a recovery time before they can block again, but EDARs don't have that.
As a result, they keep...
So, the problem is that sometimes the EDAR lose it's neck but doesn't die (is it even supposed to do that ?), and with no neck, no more damage in Cranium Cracker...
This is indeed problematic.
That's probably the result of TWI trying to fix the reload cancel.
For now, if you want to be able to parry during a melee attack like it SHOULD work, tap once on your reload key during the attack animation and immediately after press your bash key.
The reload animation cancels the attack...
Category: UI / HUD
Reproducibility: Always
This bug was introduced during the first beta of the previous update.
The friendly HUD scaling is broken. Regardless of the scale setting, only the perk icon and the HP/Armor bars size change.
Players name and perks name size don't change.
Maximum...
Category: level design ? environmental art ?
Reproducibility: Always
On Airship, the mechanical arm that triggers the EMP pulse has a small delay, and the inverval grows over time. As a result, it becomes misaligned the more it spins around the big dome.
Here's a short video ...
The first problem with EDARs is that it changes the game to a freaking spam fest.
At the begining, only crawlers forced you to aim to the ground instead of the bunch of heads in front of you.
Then, they added the Rioter, that cannot be shot in the head (unless you're sharp or slinger), forcing...
They did ?...
I remember running around KF-Nuked for 10 minutes on HoE to fill up my magnums and finish a scrake wave around wave 50 or so. It was like looking for a cheeseburger on the moon.
Was during the first beta though. Has it been changed after that ?
Thanks but, when is the hotfix for the other bugs like the friendly UI wrong scalling, the husk launcher not working properly or the insane camera movement of the new weapons ?
It was reported during the first beta and we have no feedback yet.
Edit : Not trying to be mean here btw, sorry. It's...
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