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  1. marcelo

    3D & Animation Collision model

    are you still using it as a FBX? I am facing the same problem.
  2. marcelo

    3D & Animation Importing a .PSA file into the SDK

    I think what's happening is that the bones are importing at odd orientations. Even if you automatically reorient the bones on import, a significant number of them remain stubbornly out of place. When you import a psa, the weighted geometry snaps to the bones and you get things like his head...
  3. marcelo

    3D & Animation How to go about 3d modeling?

    yes blender is a very good option and for characters is zbrush
  4. marcelo

    3D & Animation My first textured Mesh / Rotating Motor

    good work appreciated thanks!