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    Code KFEditor No Longer Exists? [Post Opt-In Beta] Will the KFEditor return before launch?

    Solved. I had forgotten that you had to include the "ModPackages=MyPackage" line, so when the patch hit it wiped the KFeditor.ini and the only thing that was missing/wrong was missing that line. The other issues was I needed to reinstall the KF2SDK - shouldn't have thought to rely upon Steam to...
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    Code KFEditor No Longer Exists? [Post Opt-In Beta] Will the KFEditor return before launch?

    [Solved] I went to finish a custom perk I had been working on since before the opt-in beta, and found out that I can no longer compile the code. I had been using the method described at http://forums.tripwireinteractive.co...rt-is-released As of sometime in the last month, that method was...