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  1. kylewaters999

    Beta Map TE-Singar Beta 0.1

    will get the map updated asap. thanks for the feedback.
  2. kylewaters999

    Beta Map TE-Singar Beta 0.1

    Ok that should be it.
  3. kylewaters999

    Level Design TE-Singar

    Map Beta Release Thread: http://forums.tripwireinteractive.com/forum/red-orchestra-2-rising-storm/ro2-rs-modifications/level-design-ab/ro2-rs-beta-map-releases/2265211-te-singar-beta-0-1
  4. kylewaters999

    Beta Map TE-Singar Beta 0.1

    Here is my version of the classic Insurgency map. There are only a few bits and pieces of polishing that need to be done. Links below: Full Map: https://www.dropbox.com/s/mk286exdfy...ingar.roe?dl=0 Thread: http://forums.tripwireinteractive.co...0724-te-singar
  5. kylewaters999

    Level Design Overhead Map Problems

    Brilliant! That worked. Thanks.
  6. kylewaters999

    Level Design Overhead Map Problems

    Yeah, so far I've tried sizes 256, 512, 1024. All of them seem to zoom the map to 50% in the baked game. Its absolutely fine in PIE though.
  7. kylewaters999

    Level Design Overhead Map Problems

    A small but irritating problem. Following the instructions for the overhead map doesn't seem to work for me. The map appears fine in PIE, however in game after bake it is zoomed in 50%. So effectively 512 -> 256 in game.
  8. kylewaters999

    Level Design TE-Singar

    OK, at the 90% stage...almost ready for some testing! I'll get some screens together shortly
  9. kylewaters999

    Level Design TE-Singar

    No Title Some new screenshots:
  10. kylewaters999

    Level Design Climbable Ladders with Animation?

    its half-solved at the moment, I can climb the ladders with the ladder vol but the animation does not appear.
  11. kylewaters999

    Level Design TE-Singar

    hahah just remembered the smooth terrain texture tool! thought something was amiss there. :o
  12. kylewaters999

    Level Design TE-Singar

    New Screenshots New Screenshots Some screenshots:
  13. kylewaters999

    Level Design Climbable Ladders with Animation?

    Does anyone know how to make ladders that fire the RO ladder climb animation? I can't seem to find it in the dev map ladders.
  14. kylewaters999

    Level Design [WIP] WF-GareMaritime_Cherbourg

    You sure your not taking on too much? It's taken me hours just to get to the 50% stage on a small map.
  15. kylewaters999

    Level Design TE-Singar

    A Few More Images A Few More Images I've been working hard on this one. A few more screens...just realized my computer has the game at lowest settings so probably will look slightly more polished on better machines.
  16. kylewaters999

    Level Design TE-Singar

    Some Background Some Background Yeah of course. The map is based upon the Insurgency [Half Life 2 engine] map 'Sinjar'. Insurgency is a modern project realism game and has the same gameplay style as RO. I used to play the game back when it was an incipient mod. The map will be adapted from...
  17. kylewaters999

    Level Design TE-Singar

    OK thanks, at the moment I am just laying out the map - it will take a few passes adding detail, refining etc. Nice idea about finding scale. My experience of using UDK comes from unreal editor 2004 so it may take a while for me to get the required LOD.
  18. kylewaters999

    Level Design TE-Singar

    I have been working on a port of a popular map from insurgency, below are some WIP screens: