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Is there an existing mod that deletes the new Siren screams they added for KF2 (leaving only the KF1 scream sound)? If not, would such a "mod" be possible by simply deleting her new sound files in the game directory (not sure if there's multiple sounds bundled into a single file or not)?
I...
Consoles.
In all seriousness though, I think it's a CPU bottleneck more than anything. The game can really chug once a lot of enemies come on screen even with a decent CPU. Both the PS4 and PS4 Pro have 3-4 year old tablet quality CPU's with low clock speed and terrible IPC, not a good fit...
Nothing so far. I already went against my usual principles and bought into Early Access (only other game I've ever done that for is Black Mesa), but there's no chance in hell I'm going to buy microtransactions for an unfinished game. I've gotten ~275 hours out of KF2, and I'm generally liking...
Most changes sound great, can't wait to try (though I may wait for a few more bug passes for a bit). Any word on when we can expect info on the new Demo weapon?
Annoyingly enough, EMP kind of already functions as a build-up with Fleshpounds and Hans.
Speaking as a whole though, all these changes sound very promising, especially in conjunction with the Demo revamp we already know about. On the enemy side, the most annoying/frustrating to fight for me...
Rocket League allows for PS4 & PC play as well as XB1 & PC play, but not PS4 & XB1 play.
As for KF2, I know I'll get a lot of **** for this, but I really don't want to play a shooter with console gamers, even cooperatively, given how fast everything moves on suicidal & HoE. And yes, I realize...
They discussed the Demo revamp progress in the recent livestream:
I posted the link, but for some reason the forums don't seem to like when I do that. If it doesn't show up, search "TWI Livestream: Killing Floor 2 Versus Survival" on Youtube and go to 39:25.
Long term, I think the demo will...
As much as people like to give them sh*t over the "early access done right" statement and the update speeds, KF2 is a huge step up over what's become the norm for early access games (look at complete travesties like DayZ or Rust). Sure, it hasn't been a perfect attempt but they've delivered a...
Excellent, can't wait to try it out. Not sure how I feel about welder only being selectable via door prompts, but everything else looks great and it's easy enough to patch in an option if enough people want it.
I've been using SweetFX for a month or 2 now, as its SMAA injector is much better than the in game FXAA option. Normally I reserve this for single player games, as it uses .dll injection and can therefore be mistaken for cheating software. I haven't been too wary about this so far for KF2 due...
Even after the nerfs, the zweihander is fairly close to the pulverizer in terms of damage & utility. Obviously against Fleshpounds the pulverizer is much better, but I find the zweihander actually works better against Scrakes because it seems both easier to get into a "parry dance" rhythm &...
I'd probably use it sometimes if it simply weighed 9 kg (and therefore would be able to carry one of the T3 weapons with it). I assume this isn't the case for balance reasons, but I haven't seen an argument for reasons as to why it would be imbalanced.
Because that's worked so well for games like DayZ and Rust. And Early Access has such a positive overall reputation from all the buggy, broken pieces of **** on the market.
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