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  1. =hellion=

    Final Map KF-Phobos_Lab Version1.00

    http://www.moddb.com/games/killing-floor-2/addons/kf-phobos-lab#downloadsform The mission to Mars has been put on halt for the science team at Phobos Lab. The lab team was about to uncover a way to create a portal to Mars when the invasion started. -To install, create a folder called...
  2. =hellion=

    Beta Map KF-Phobos_Lab *Pre-workshop beta*

    http://s22.postimg.org/xcsu5vn35/Phobos_lab_104.jpg
  3. =hellion=

    Beta Map KF-Phobos_Lab *Pre-workshop beta*

    http://s29.postimg.org/48c6vx3rb/Phobos_lab_101.jpg
  4. =hellion=

    Beta Map KF-Phobos_Lab *Pre-workshop beta*

    http://s22.postimg.org/8dg0h9csh/Phobos_lab_072.jpg
  5. =hellion=

    Beta Map KF-Phobos_Lab *Pre-workshop beta*

    The mission to Mars has been put on halt for the science team at Phobos Lab. The lab was about to uncover a way to create a portal to Mars when the invasion started. http://www.filedropper.com/phoboslabpreworkshop To install, create a folder called PhobosLab in the similar location as...
  6. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Been a few, and I bring a few fresh screens to show off. I should have more to show off soon as the bulk of the map is now complete!
  7. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Here are some new shots. This area is mostly done now for big details at least. I measured again and this map is actually the same size as the new biotics lab. One thing is for sure these screenshots are not justice.
  8. =hellion=

    Level Design Workshop upload utility

    Just was wondering if they have mentioned when they will have the workshop upload tool looking like the one in the tripwire guide in this link here? ( A side note, does anyone find it strangely like the person making the help guide is the same person that made the map, probably just me then)...
  9. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Some more screen shots of the Portal test labs. Soon! Soon!
  10. =hellion=

    Level Design Anyone else crashing while building lights?

    Apparently I somehow moused over the csg add on my map and it created a bsp block oops easy fix to csg subtract over and no harm no foul whew!!
  11. =hellion=

    Level Design Anyone else crashing while building lights?

    It feels just like last time, but I did nothing but copy a few things from yesterday and blamo every build no matter what it crashes the sdk.
  12. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Almost everything done for the actual play area now. I did want to do much much more to this map but am glad now that I kept it this size. Here are some more shots.
  13. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Thank you so much! I am almost done with the map layout. Before I get back to work enjoy some more shots!
  14. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    The path grows near! Not much new to see here but basic path test worked great. The outside of the lab base is mostly done now. I have to say Pathing my last map on top of a mountain you could walk on was not fun at all!...
  15. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Some more updates, they should start getting a lot better looking from here :)
  16. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Thank you! I did not plan for it to be as large as it is. The other day when I finished the complete lab base I started running laps around it to get timing down. It is the same physical size as biotics lab if it were stretched almost 2x as large. (measured with editor ruler). . Most of the day...
  17. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Thanks! If this were bsp based I would normally build the entire map frame.. then go back and add details and make adjustments then do lights last. In this static environment there is no raytraced light, so there is not much wait time to see changes, and so I have been placing lights as needed...
  18. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Thanks again for the comments. Some more updates... Still not much light in yet, but getting lots of work done. ^^ Here you can see a portion of the original map I did in the year 2000, Some has changed a bit :D
  19. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Thank you !!!! Some more shots, I have been busy and have yet to place lights proper.
  20. =hellion=

    Level Design KF-Phobos_Lab w.i.p.

    Well I decided to do another map for the contest. This map will be a power research lab, with the intent in ripping a portal in space to allow travel to mars faster. Some basic shots I have so far, Also if you are looking for a fun map -- or you have not updated yet try KF-The_Lions_Head_v1...