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Hi. I'm new to UnrealScript modding. I have known a bit about C++. I decided to begin my modding by editing the existed M79 from Demolitionist to the Medic Grenade Launcher (which shoots out medic grenade, if you have not known), to work with Marco's Serverext. I digged into...
Hi. I remember playing a KF1 map which has high ammo and armor spawn rate. It's like picking this one up, and another one immediately appear. I think it is because of the map preconfiged. Is it still possible to do in KF2 SDK ? And how can I change it ? Thank you.
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