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    Beta Release [Mutator] Server Extension mod

    Can you fix the boss health bar? It doesn't appear during boss wave Also, how can I change it to make perk change after a wave (not after dead)
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    Medic M79 Grenade Launcher?

    Thanks. Anyway, is there a way to include the INT into the U? By that, people who got the package also got the localization too. And, how do I edit the weapon's texture, sound?
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    Medic M79 Grenade Launcher?

    Thanks :D You're right. The configs were meant to be extracted to \Documents\My Games\KillingFloor2\KFGame\Config. The first time I got there, I noticed it right away. Now it's working smoothly. I have a test video: https://www.youtube.com/watch?v=j1jBQHhRf2M Again, thanks for helping me and...
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    Medic M79 Grenade Launcher?

    Thanks. I'm using the latest version of ServerExt, downloaded yesterday. This is my exact copy of KFServerExtMut.ini located in ...\SteamApps\common\killingfloor2\KFGame\Config. [/B][/COLOR] Now that you mentioned it, changing "bKillMessages" and "bDamageMessages" both to "False" doesn't disable...
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    Medic M79 Grenade Launcher?

    A few more questions: What's the difference between "unpublished" and "brewed" exactly? You mean when I brew my package, the game will automatically recognize it, which means I don;'t have to move files between locations? Also, where do I use the command line "-unpublished"? Steam launch...
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    Medic M79 Grenade Launcher?

    Yeah, I compiled and it appeared a single .u file in Documents\My Games\KillingFloor2\KFGame\Unpublished\. I put it in my KF2 game folder (\KFGame\BrewedPC\). I also editted KFServerExtMut.ini in KFGame\BrewedPC\Config\. I launched the game with command line "open...
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    Medic M79 Grenade Launcher?

    I read Serverext's instrusction again, and it said I had to input class name for "KFWeaponDefinition classes". Turns out I have to type in PackageName.DefName. In my situation, it is "CustomItems=M79Med.KFWeapDef_M79Med" (as stated above). But unfortunately it didn't work either :(
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    Medic M79 Grenade Launcher?

    Many thanks for your help, but edit serverextmut.ini still can't get it to work either :( Here's source code if you wanna try: M79Med.uc (main file) KFWeapDef_M79Med.uc
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    Medic M79 Grenade Launcher?

    Many thanks for your help, although it didn't list out the weapon in trader, again :( Here's source code if you wanna try: https://openload.co/f/juyooTItl7I/M79Med.rar
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    Code All you can eat info on how to mod KF2 with a gameinfo class

    Hi. Sorry for digging this thread up, but I am having a difficulty in compiling mutator with upk file. I got this when try to compile. There is already a file called "M79Med.upk" contained DefaultTraderItems in the same folder with .uc source codes. Here is a picture inside the error file:
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    Medic M79 Grenade Launcher?

    Thanks. I put double slashes before the line and thought It would work haha. Well, apparently It worked, as I uploaded a test here: https://www.youtube.com/watch?v=brLKqeswjNs So, It is nearly finished. But there are 2 things that struggle me: 1) If you look closely in the video at 0:06, the...
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    Medic M79 Grenade Launcher?

    Thanks for reply. I disabled the InstantHitDamageTypes. You mean I should make a copy of this and rename it as "KFWeap_GrenadeLauncher_M79Med" or something like that, right? Also, do I need any more files to be added into compile with, or just this one is enough?
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    Medic M79 Grenade Launcher?

    Hi. I'm new to UnrealScript modding. I have known a bit about C++. I decided to begin my modding by editing the existed M79 from Demolitionist to the Medic Grenade Launcher (which shoots out medic grenade, if you have not known), to work with Marco's Serverext. I digged into...
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    Change pickups spawn rate ?

    Hi. I remember playing a KF1 map which has high ammo and armor spawn rate. It's like picking this one up, and another one immediately appear. I think it is because of the map preconfiged. Is it still possible to do in KF2 SDK ? And how can I change it ? Thank you.
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    Beta Release [Mutator] Server Extension mod

    Hi. Is there any way to completely disable RPG mode? Also, I missed the old KF1 passive level-up for properties. e.g: Each level up, damage increase x%. Can you get it back?
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    New Perk "Sentry Tech" aka Sentry and High Tech Weapons Specialist

    Sentry Tech Sentry Tech Hi. Sorry for digging this thread up. When I install your perk, the discount function of the game made the price of some items of sentry tech's perk a negative number, which give the buyer money ridiculously. So is there any ways to disable the discount function or give...
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    [Mutator] Total Game Balance + Gunslinger Perk (ScrN Balance)

    No Gunslinger perk No Gunslinger perk Hi. Sorry for digging this thread up, but after I install ScrN Balance there is no Gunslinger perk, even everything else of it working fine. Anyone know answer to this? Thank you