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Thanks. Anyway, is there a way to include the INT into the U? By that, people who got the package also got the localization too. And, how do I edit the weapon's texture, sound?
Thanks :D You're right. The configs were meant to be extracted to \Documents\My Games\KillingFloor2\KFGame\Config. The first time I got there, I noticed it right away. Now it's working smoothly. I have a test video:
https://www.youtube.com/watch?v=j1jBQHhRf2M
Again, thanks for helping me and...
Thanks. I'm using the latest version of ServerExt, downloaded yesterday. This is my exact copy of KFServerExtMut.ini located in ...\SteamApps\common\killingfloor2\KFGame\Config.
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Now that you mentioned it, changing "bKillMessages" and "bDamageMessages" both to "False" doesn't disable...
A few more questions:
What's the difference between "unpublished" and "brewed" exactly?
You mean when I brew my package, the game will automatically recognize it, which means I don;'t have to move files between locations? Also, where do I use the command line "-unpublished"? Steam launch...
Yeah, I compiled and it appeared a single .u file in Documents\My Games\KillingFloor2\KFGame\Unpublished\.
I put it in my KF2 game folder (\KFGame\BrewedPC\).
I also editted KFServerExtMut.ini in KFGame\BrewedPC\Config\.
I launched the game with command line "open...
I read Serverext's instrusction again, and it said I had to input class name for "KFWeaponDefinition classes". Turns out I have to type in PackageName.DefName. In my situation, it is "CustomItems=M79Med.KFWeapDef_M79Med" (as stated above). But unfortunately it didn't work either :(
Many thanks for your help, but edit serverextmut.ini still can't get it to work either :(
Here's source code if you wanna try:
M79Med.uc (main file)
KFWeapDef_M79Med.uc
Many thanks for your help, although it didn't list out the weapon in trader, again :(
Here's source code if you wanna try: https://openload.co/f/juyooTItl7I/M79Med.rar
Hi. Sorry for digging this thread up, but I am having a difficulty in compiling mutator with upk file.
I got this when try to compile. There is already a file called "M79Med.upk" contained DefaultTraderItems in the same folder with .uc source codes.
Here is a picture inside the error file:
Thanks. I put double slashes before the line and thought It would work haha. Well, apparently It worked, as I uploaded a test here:
https://www.youtube.com/watch?v=brLKqeswjNs
So, It is nearly finished. But there are 2 things that struggle me:
1) If you look closely in the video at 0:06, the...
Thanks for reply. I disabled the InstantHitDamageTypes. You mean I should make a copy of this and rename it as "KFWeap_GrenadeLauncher_M79Med" or something like that, right? Also, do I need any more files to be added into compile with, or just this one is enough?
Hi. I'm new to UnrealScript modding. I have known a bit about C++. I decided to begin my modding by editing the existed M79 from Demolitionist to the Medic Grenade Launcher (which shoots out medic grenade, if you have not known), to work with Marco's Serverext. I digged into...
Hi. I remember playing a KF1 map which has high ammo and armor spawn rate. It's like picking this one up, and another one immediately appear. I think it is because of the map preconfiged. Is it still possible to do in KF2 SDK ? And how can I change it ? Thank you.
Hi. Is there any way to completely disable RPG mode? Also, I missed the old KF1 passive level-up for properties. e.g: Each level up, damage increase x%. Can you get it back?
Sentry Tech
Sentry Tech
Hi. Sorry for digging this thread up. When I install your perk, the discount function of the game made the price of some items of sentry tech's perk a negative number, which give the buyer money ridiculously. So is there any ways to disable the discount function or give...
No Gunslinger perk
No Gunslinger perk
Hi. Sorry for digging this thread up, but after I install ScrN Balance there is no Gunslinger perk, even everything else of it working fine. Anyone know answer to this? Thank you
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