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    Level Design Landscape material missing after last update

    People report that landscape material is missing on my KF-IceArena map after the last KF2 update. How can I fix this? https://steamcommunity.com/sharedfiles/filedetails/?id=642421282 Landscape material: MaterialInstanceConstant'kf-icearena.Materials.Landscape_Snow_MIC' Parent...
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    PC Falling through the landscape since last update

    Looks like "Crop" in my workaround leads to some issues with default material being used on some parts of the landscape. Or idk... Anyway I used the "Expand" option and was able to fix the default material in some parts of the landscape
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    PC Falling through the landscape since last update

    I've probably found a workaround for this issue. In the Landscape Editor tool - go into Landscape Info - Change Section Size to 31(was 255) - Set Sections per Component to 1 - Choose "Expand". Note: was Crop, but I noticed some artifacts with Crop being used. - Click 'Change Component Size'
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    PC [SDK]Static shadows not accurate after update

    I tried to recompile lighting in the latest version of KF2 and still seeing thing issue. Is there some workaround for this?
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    PC Falling through the landscape since last update

    Surprisingly I didn't get any notifications on email about posts in my thread... Only for the first reply after which I visited the forum. Not sure I have the uncooked version of my map, didn't even know it is necessary to keep it. Does the uncooked version store some valuable information? I...
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    Level Design Landscape missing material in game?

    You need to create a MIC and use the parent material same as on BlackForest map. In your MIC you have to define all 4 materials, otherwise you get the checker. And last, I don't remember if this is necessary or not but: you have to paint each of 4 materials somewhere on your landscape(it may be...
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    PC Falling through the landscape since last update

    This reproduces well on wave 5. Both zeds and players start to fall through landscape at random locations
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    PC Falling through the landscape since last update

    People started to report that they are falling through the landscape on my map KF-IceArena since last update http://steamcommunity.com/sharedfile.../?id=642421282 I tried it myself in local game and wasn't falling through floor until wave 5. I was running from zeds and fell through the floor...
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    Level Design Landscape MIC resets to default material since release

    You can open my KF-IceArena and see how it's done
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    Level Design Landscape MIC resets to default material since release

    [TW]HyperSniper, is there any progress on this? We've found a workaround. You need to override all texture channels(4 of them) and paint each texture somewhere on landscape.
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    PC Landscape MIC broken for all custom maps

    I've opened several maps from workshop(including mine KF-IceArena) which have landscape and the material on landscape is reset to the default white+blue. This happened since some recent update. http://steamcommunity.com/sharedfiles/filedetails/?id=642421282...
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    PC [SDK]Static shadows not accurate after update

    I've opened my map KF-IceArena in latest editor and recompiled it. Noticed that static shadows from trees became very inaccurate. Here is a comparison http://imgur.com/a/oLAyl Lighting is set to production
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    Level Design Landscape MIC resets to default material since release

    It works fine with my LocalShaderCache and within the editor. But for others it doesn't work. I assume all custom maps which use landscape are broken by the update
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    Level Design Landscape MIC resets to default material since release

    It is derived from Material'Env_Mat_Lib_Two.Landscape.LMAT_BlackForest_LandscapeMaterialBase' which is an official base material for landscapes
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    Level Design Landscape MIC resets to default material since release

    http://steamcommunity.com/sharedfiles/filedetails/?id=642421282 Players reported they get the blue and white texture on the ground(landscape) in the latest KF2 version. So I've recompiled the map but it didn't help. In SDK editor all works fine. When cooking there are no warnings nor errors. But...
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    Beta Map KF-Port

    can you please recompile map to fix textures?
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    Level Design Having an issue publishing map terrain with custom textures.

    Well, I dunno how it's done. Only thing I can suggest is to convert your terrain to landscape. Then create a Material Instance Constant to apply to landscape. And paint your textures on landscape to replicate the original map's look. See mine KF-IceArena on how I made Material Instance Constant...
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    Level Design Having an issue publishing map terrain with custom textures.

    From what I seen, people convert terrain into a static mesh. For example in KF-ZedIsland terrain is broken in peaces and converted to static meshes
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    Level Design Shadows disappearing at the corner of the screen

    I had this too. AFAIR it was light related. Or this may be some material issue. You can start by deleting entities from your map and find which entity's causing this. Of course you need to do it on a temporary copy of your map
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    Level Design Shadows disappearing at the corner of the screen

    you should mark the artifact in Paint. Because it's unclear what you mean, I don't see any shadow problems in corners of your screenshots. If my telepathic abilities don't fool me you need to change some parameters of those yellow lights which are on the ground. They probably cast high quality...