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  1. Pt.Jones

    Beta Map [WIP] KF-BoathouseFinale

    KF-BoathouseFinale Description: A re-creation of the classic L4D finale map “Boathouse Finale” but completely redesigned from the ground up to fit a more KF2 and personal playstyle. Main features include 3 randomized map variances each with their own dynamic weather, buildable traps, and an...
  2. Pt.Jones

    Level Design [Question] Slowing down player's movement

    Hey all! I Was wondering if someone could help me out or if possible point me to the right direction. So in the map that I am currently working on, there quite a large section that features a river, and both the player or zeds are able to traverse quite a large potion of this river. Ideally to...
  3. Pt.Jones

    Beta Map KF-MayanArena

    Short Description: A re-envisioning of the survival map Mayan Tombs from DeadFall Adventures, but completely rebuilt from scratch to fit a more personal and Killing Floor 2 style. Features: • Custom Textures & Objects • Custom Trader • Custom SFX & FX • Numerous Dynamic Events •...
  4. Pt.Jones

    Level Design [Help] Zeds vanishing when hosting custom map on private dedicate server

    Hello everyone! I was wondering if someone could help me on out on finding a solution to fix this unusual glitch that's happening every time I host my map KF-N64Facility. I'm not sure what could be causing this glitch but when hosting the map on a dedicated server, if the player where to cross...
  5. Pt.Jones

    Final Map KF-WinterFarm

    Short Description: A large winter theme foggy farm map featuring all the standard elements you might find on a farm, plus features a fog mechanic that gradually increases over time. Features: • Open wide farm outdoor map • Fog mechanic • Day / night cycle • Characters...
  6. Pt.Jones

    Beta Map KF-WinterFarm

    Short Description: A large winter theme foggy farm map featuring all the standard elements you might find on a farm, plus features a fog mechanic that gradually increases over time. Features: • Open wide farm outdoor map • Fog mechanic • Day / night cycle • Characters...
  7. Pt.Jones

    Beta Map KF-N64Facility

    Short Description: A re-creation of the classic Goldeneye N64 map 'Facility', but modified to fit KF2 gameplay. Features: • Custom HD Textures • Custom Animations • Custom SFX • Custom Objects (some destructible as well!) • Secret Areas (Experimental) • Fully functional...
  8. Pt.Jones

    Level Design [Issue] Unable to Upload Custom Map

    Update: Issue has been fixed thanks to the latest KF2 SDK update! Thanks TW!!! --------------------------------------------------------------------------------------------------------------------------------------- Hello everyone! It appears that I am having some issues on uploading my custom...
  9. Pt.Jones

    Final Map KF-SantaWorkshop

    KF-SantaWorkshop Short Description: A Christmas inspired themed map based in Santa's Workshop. Story: After surviving Santa's evil lair, our survivors find themselves once again stranded at the North Pole. Finally, after days of driving, they manage to find shelter hidden within an...
  10. Pt.Jones

    Level Design [Issue] PawnBlockingVolume not working properly for cameras

    Hello everyone, Just wanted to know of anyone else is having any problems with the PawnBlockingVolume. I'm about to finish off my map but it appears that the PawnBlockingVolume is not blocking the spectator camera at all! I've already tested it out on both mine and official maps, and I can...
  11. Pt.Jones

    Level Design [Question] Grindhouse Mapping Contest Phase 2

    Hello Everyone, I was wondering if someone could help me out with clarifying some of the rules on the Grindhouse Mapping Content Phase 2. Well I nearly completed the final version of a custom map (KF-SantaWorkshop) that I've been working on already for quite some time and would like to submit...
  12. Pt.Jones

    Level Design How do the collectables pickups exactly work?

    Hello everyone! So I started adding some collectable items throughout my level, but I just can't seem to understand how to enable the remaining collectables message to appear. I am able to change the mesh, sfx, fx and so on. At first I thought I had to do something with Kismet, so I opened up...
  13. Pt.Jones

    Beta Map KF-SantaWorkshop_Beta

    KF-SantaWorkshop_BetaV3 Short Description: An unofficial direct sequel to Killing Floor Santa
  14. Pt.Jones

    Level Design [Issue] Terrain Editor Not Working Properly

    Hello Everyone! Now that its nearly Christmas and I have plenty of free time to get back to creating custom maps for KF2. I decided to re-explore the SDK and found out that TW actually enabled the Terrain and Landscape tools! :D I played around with it and created a series of different maps...
  15. Pt.Jones

    Final Map KF-N64Complex

    KF_N64Complex-V3 Update! New version 3 is live addressing some issues found with V2 and further improving AI! --------------------------------------------------------------------------------------- Hello Everyone, Finally, after weeks of hard work, KF-N64Complex is no more in its beta...
  16. Pt.Jones

    Beta Map [BETA] KF-N64Complex

    Hello Everyone, Finally after numerous days of hard work, I have officially create my first ever KF2/UDK map! :D The road was rather bumpy, but after many bugs, glitches and textures fixes I do believe that I was able to create a stable beta build. I do realize that other users have already...
  17. Pt.Jones

    Level Design [WIP] KF-N64Complex [Q] Network ID?

    Hello everyone, I just wanted to make a sneak preview of the current map
  18. Pt.Jones

    Level Design Greetings! (Map Build Error)

    Hello Everyone, First, I would like to greet to everyone here at the forums and that I am looking forward on helping the development of this awesome game! Without further ado let me start, so I am completely new to KF2 SDK (also to UDK), and I was wondering if someone could help me resolve...