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  1. Pt.Jones

    Beta Map [WIP] KF-BoathouseFinale

    KF-BoathouseFinale Description: A re-creation of the classic L4D finale map “Boathouse Finale” but completely redesigned from the ground up to fit a more KF2 and personal playstyle. Main features include 3 randomized map variances each with their own dynamic weather, buildable traps, and an...
  2. Pt.Jones

    Level Design [Question] Slowing down player's movement

    Hey all! I Was wondering if someone could help me out or if possible point me to the right direction. So in the map that I am currently working on, there quite a large section that features a river, and both the player or zeds are able to traverse quite a large potion of this river. Ideally to...
  3. Pt.Jones

    Beta Map KF-MayanArena

    Short Description: A re-envisioning of the survival map Mayan Tombs from DeadFall Adventures, but completely rebuilt from scratch to fit a more personal and Killing Floor 2 style. Features: • Custom Textures & Objects • Custom Trader • Custom SFX & FX • Numerous Dynamic Events •...
  4. Pt.Jones

    Beta Map KF-PacMan

    Awesome liking the map so far, I really enjoy the overall retro feel to it :D
  5. Pt.Jones

    Level Design Few Hints and Tips

    Interesting approach, I would have to definitely try this out. I remember once i tried to load the map directly through the solo option but it kept giving me problems. Never tried the "open ..." option before though.
  6. Pt.Jones

    Level Design [Help] Zeds vanishing when hosting custom map on private dedicate server

    I see, thanks for the info Seanchaoz! I feel quite relief that TWI noticed this bug and are working on a solution. :)
  7. Pt.Jones

    Level Design [Help] Zeds vanishing when hosting custom map on private dedicate server

    Hello everyone! I was wondering if someone could help me on out on finding a solution to fix this unusual glitch that's happening every time I host my map KF-N64Facility. I'm not sure what could be causing this glitch but when hosting the map on a dedicated server, if the player where to cross...
  8. Pt.Jones

    Level Design Few Hints and Tips

    Unfortunately from what I could gather, the only way to test out is to load the map directly through KF2. I do believe this is unfortunately a downside of UDK in general. However I heard that they fixed it in UE4.
  9. Pt.Jones

    Final Map KF-SantaWorkshop

    Hey all! Finally after quite a long while I decided to update this map, a bit more content has been added alongside several other adjustments and improvements. Hope you all enjoy it! ;)
  10. Pt.Jones

    Beta Map KF-WinterFarm

    Just wanted to let anyone know that the map has now been official released to V1.0! Click here to check out what has been added! :)
  11. Pt.Jones

    Final Map KF-WinterFarm

    Short Description: A large winter theme foggy farm map featuring all the standard elements you might find on a farm, plus features a fog mechanic that gradually increases over time. Features: • Open wide farm outdoor map • Fog mechanic • Day / night cycle • Characters...
  12. Pt.Jones

    Level Design Maps uploaded to the workshop are not being put into the "Map Category"

    Thank you both manolito and LiquidArrow for the instructions! Just wanted to let everyone know that this method does indeed work! This post should seriously become a sticky! ;)
  13. Pt.Jones

    Beta Map KF-WinterFarm

    The final Beta build (v4) is live and as usual features tons of new content and as usual plenty of bugs / glitch fixes! For more information click here.
  14. Pt.Jones

    Beta Map KF-WinterFarm

    Beta 3 is live! Once again new content has been added as well with plenty of bugs / glitch fixes! For more info click here.
  15. Pt.Jones

    Beta Map KF-WinterFarm

    Beta version 2 is live and it features tons of new content! :cool: Click here to see the full change log.
  16. Pt.Jones

    Level Design December WIP Thread - 2016

    Awesome to hear everyone been busy on creating more content for KF2! Can't believe its nearly xmas and new year :eek: If anyone is interested I've finally managed to publish a pretty stable build of the map. Check it out here.
  17. Pt.Jones

    Beta Map KF-WinterFarm

    Hello everyone! I would like to present to you all one of the latest projects I have been working on. This has to be one of the biggest map I've worked on yet featuring a large winter foggy farm environment. There are still plenty of features I am experimenting with, such as a fog mechanic that...
  18. Pt.Jones

    Beta Map KF-WinterFarm

    Short Description: A large winter theme foggy farm map featuring all the standard elements you might find on a farm, plus features a fog mechanic that gradually increases over time. Features: • Open wide farm outdoor map • Fog mechanic • Day / night cycle • Characters...
  19. Pt.Jones

    Level Design Wiki Update Request - Terrain/Landscape

    +1 Agreed despite my numerous failed attempts to the get either the terrain or landscape tool to work, I just can't wont give up yet! :)
  20. Pt.Jones

    Level Design December WIP Thread - 2016

    Nice to see people already working on winter maps! Currently working on KF-WinterFarm, A simple medium sized map similar to farmhouse / but in a winter and snowy theme (maybe even westernish). Hopefully this time I will stick to the simple route :p