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  1. LiquidArrow

    Poll to see if there is interest for a group/area to help test WIP community maps

    Running a poll to see if there is interest for a group to help test WIP community maps. Often times it is hard to find all the exploits and gameplay issues on your own when making them. https://www.strawpoll.me/15607127
  2. LiquidArrow

    Final Map KF-Gluttony

    KF-Gluttony Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1368143986 Summary: This is a simple proof of concept map for an idea before fully fleshing it out. There is a transport that the players are forced to stay on as it moves through the map. If they get...
  3. LiquidArrow

    Level Design Unable to upload updates to workshop maps

    I have tried to push updates to some of my maps on the steam workshop, but keeping getting the error "OnShareFile failed with error code 9 ". This is both within the upload tool and through the CMD with a .txt file. I have been able to upload a new test workshop, but can't update my previous work.
  4. LiquidArrow

    Beta Map KF-HuskDodgeBall

    KF-HuskDodgeBall Steam Workshop Here Summary: This is an endless game mode with endless spawning husks that try to knock you off the catwalk. Mechanics: - Husks Spawn Endlessly on the other side of the room. They do not stare at you, they shoot giant flaming balls of doom still. - Weapons...
  5. LiquidArrow

    Beta Map KF-Splinter

    KF-Splinter Steam Workshop Map Features: - Every white tile wall is destructible. The play area will change up as zeds and you tear them down. - Tight claustrophobic setting - Instant and relentless spawning, map should be a challenge. - Simple map made quickly, might add onto it more in...
  6. LiquidArrow

    Beta Map KF-Emergence

    KF-Emergence Steam Workshop Map Features: - Motion Lit Floor in pitch black setting. - Moving Platform that can be used during waves. - Hovering trader that moves with platform and comes down during during trader phase. - Open map with plenty of room and some cover to hide behind in the...
  7. LiquidArrow

    Level Design Jerry rig way of teleporting newly spawned players into the active trader.

    Think I just came up with a jerry rig way to teleport players to the active trader going to try and implement this onto transient so new players can be teleported to the active trader It works, I just have to do the setup. 1. One trader with the trader trigger set outside the map with dynamic...
  8. LiquidArrow

    Level Design Making shortcuts a mechanic for an old, way to big map of mine, KF-Transient

    I have been doing a rework of my old Map KF-Transient. It was so big that players wouldn't be able to get to the trader in time. Granted I made it that way so they would have to move DURING the wave. No one does that though and it made the map more of a chore. So I am making shortcuts and...
  9. LiquidArrow

    Beta Map KF-Cliffside

    KF-Cliffside Steam Workshop Map Features: - Defensive Map - 3 lane dafense - Back is to a cliff which may result in the occasional nasty fall - Daylight with per object shadows on zeds - Challenging - Made in one day
  10. LiquidArrow

    Level Design Wiki Update Request - Terrain/Landscape

    A lot of mappers including myself want to use terrain/landscape to make some great outdoor areas. Currently the wiki page has nothing on it and it has proven to be problematic to get it actually working. When you have the time TW devs would you be able to update The Terrain/Landscape Wiki Page...
  11. LiquidArrow

    Level Design ZedTime BlindingBloom with White Fog/Lights/Backgrounds

    How can we limit the zedtime bloom or in general make it so players are not blinded in white fog?
  12. LiquidArrow

    Beta Map KF-IceBound

    KF-IceBound Workshop Page Here Map Features: - 2 way simple defense map - Perilous Falls - Low Visibility in a Blizzard - Challenging - Made in one day
  13. LiquidArrow

    Level Design December WIP Thread - 2016

    I thought a monthly WIP thread would be good for discussion. What is everyone working on? KF-Cell is under a microscope for me as I fix found issues and try to polish up the gameplay before focusing on the visuals. KF-Transient is getting reworked and will be released next month with a new...
  14. LiquidArrow

    Beta Map KF-Cell

    !!!ATTENTION!!! - This map is in a constant state of progress and everything you see is PLACEHOLDER. This map will be shaped on the feedback of the community as it is being developed so please, Leave Feedback, your ideas and opinion matter! There will be visual and gameplay bugs, please help me...
  15. LiquidArrow

    Final Map KF-HorzineExpress

    KF-HorzineExpress: Are you? Stteam Workshop: http://steamcommunity.com/sharedfile.../?id=643840752 Summary: Keep by the train or pay the consequences. It is a dark world out there and it only gets darker the more you veer off the tacks. If the darkness doesn't get ya the gas will...
  16. LiquidArrow

    Final Map KF-HotelZed_Mist

    This is a variant to HotelZed with Mist effects Link: http://steamcommunity.com/sharedfiles/filedetails/?id=778257619
  17. LiquidArrow

    Level Design Maps uploaded to the workshop are not being put into the "Map Category"

    Maps uploaded to the workshop are not being put into the "Map Category" Example Comparison Screenshots: Maps showing without the map filter: http://i.imgur.com/ms6tAzh.jpg Maps missing with the map filter: http://i.imgur.com/Et9dKG6.jpg FIX HERE: This worked everyone. If you follow the steps...
  18. LiquidArrow

    Stream Workshop Maps uploaded to the workshop are not being put into the "Map Category"

    Maps uploaded to the workshop are not being put into the "Map Category" Example Comparison Screenshots: Maps showing without the map filter: http://i.imgur.com/ms6tAzh.jpg Maps missing with the map filter: http://i.imgur.com/Et9dKG6.jpg
  19. LiquidArrow

    HorzineExpress - Improvement Update

    This update has been long overdue and it took me awhile to actually figure out how to tackle the issues that plagued the map from what it could be. So I took a break from making KF-Cell for a short time to bring you all this update! The new update is out now and live on the Steam Workshop...
  20. LiquidArrow

    Level Design Unable to cook and publish maps with the SDK

    I am unable to cook and publish any maps in the SDK out of the blue and can't actually test my maps now. Screenshot of what happens when I try to cook and publish the map: http://i.imgur.com/1QrfCxh.jpg After that essentially nothing has happened. If I try to put the just Build All map without...