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I'm actually curious as to where you heard that.
As far a engine licensing is concerned if you're project is going to ship a build of the editor then there are some additional hoops to jump through with Epic as distribution of any unreal editor code without a license is prohibited.
There are...
Creating mods (code based) shouldn't be much more difficult than it was in UE3/UDK, the main difference is going to be the switch from Uscript to C++, and how locked down the game is in general with regards to private classes and such (but that's not the engine's fault).
As for mapping the...
This seems like a very unusual choice for a game that is almost 4 years into it’s post release development cycle. (It would be a different story if the game released a moth ago)
How many more sales could you be expecting to get from the Epic Games Store? And would the revenue generated from the...
Audio
Ambient Sound Actors
"Ambient Sound" actors will only play audio through the left channel when spatialized audio is enabled in the actor properties.
(This has been an issue since the "Return of the Patriarch" update)
Ability to modify default game soundtrack on a per map basis...
THIS is exactly how I feel.
PLEASE for the love of God TW do something about this.
I've complained so many times and in so many places about this issue that I've lost track at this point.
If you're reading this and you've experienced similar issues say something, TW generally ignores cases...
It's as Romano said I use 7-Zip Self Extracting archives, however unless you're running a server with a manual redirect I would suggest using the Workshop to obtain the map as it's much simpler.
However if you still want to download the map from the links I provided here, but don't want to run...
Description:
This is a reimagining of the first level from Mario 64 on graphical steroids.
The map includes completely custom shaders for everything except the sky dome as TW's master materials don't translate well into a cartoony game like Mario.
For the textures inside Princes Peach's castle...
I have no issue with other people using the shaders I created for Foundry.
However I would like to make it known that most of the shaders being used in Foundry are more taxing on the GPU than Tripwire's stock shaders so people should be careful where, and how much they use them.
Description:
This once abandoned factory is now occupied by the Horzine blue-collar workforce. For years Horzine has kept this facility a secret, and kept it off public records. They've been producing chemicals and weaponry for their private military and stock piling for something evil... more...
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