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Greetings!
I have been working on this a while back but I never really got to it to release it and share with everyone.
This monster contains 20 monsters from Spiderman and LOCO, also 2 cyclops from SMITE, these are rigged and animated by me(yeah it sucks but it works :))
Screenshot(includes...
Marco, I found a bug which I don't know is because of custom perks but the unreal monsters cant be hit by explosives or Lethals Mage/Spellcaster classes.:confused:
Gonna try it, thanks Marco :)
Btw, Your serverperks boss effect is als gone with the netreduce so you cant identify boss from normal, Not the biggest issue but yeah just saying.
Thanks alot for releasing this!
Have been waiting for the unreal monsters:)
Monsters spawn codes:
KF_Invasion.KFI_Bird
KF_Invasion.KFI_Boy
KF_Invasion.KFI_Brute
KF_Invasion.KFI_GasBag
KF_Invasion.KFI_LilBoy
KF_Invasion.KFI_MegaWarlord
KF_Invasion.KFI_Skaarj
KF_Invasion.KFI_SkaarjMetal...
Does this work with your survival mode? because they are not spawning for me.
EDIT: Nevermind got them to work, they just dont work when using custom characters(ex. Dead Space)
How do I make it so that when I level I keep my old weapons and new weapons are added to my inventory(so at lvl 50 i have a lot of weapons to start with)
// Give Extra Items as Default
static function AddDefaultInventory(KFPlayerReplicationInfo KFPRI, Pawn P)
{
if (...
How do i change the max zombies per wave? even if i set squad sizes to 100 it always spawns about 50-70 per wave, is there a wave to increase this? and the amount of zombies that spawn at once? + the different types of monsters to spawn per wave, usually around 5-8 how to increase these?
I stopped developing the rpgmod, will work with lethalvortex on his server. Sorry guys.
Anyone with a little bit of experience in kf scripting could fix the new updates.
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