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Ridgewood 1.1 now released. http://www.moddb.com/mods/the-invictus-files-ridgewood/downloads
The 1.1 release fixes a few issues that have been brought to my attention. You can see a list below.
Fixed invisible doors blocking the player
Fixed grammatical errors on certain doors
There is now a...
I am proud to present the 1.0 beta release of The Invictus Files: Ridgewood.
I fully expect there to be some issues for some people, however I have done what I can to minimise these for the premier release. This is still a beta remember, so please be calm and collected if you face anything...
Full Walkthrough: https://www.youtube.com/watch?v=nAAqavwEWUk
Trailer: https://www.youtube.com/watch?v=-Lg81blkiUg
Ladies and gentlemen after many years of development, I can now reveal The Invictus Files: Ridgewood, a brand new survival horror total conversion of the highly popular Killing...
Hi there, unfortunately the modding community for KF1 is practically dead, but I will assist where I can.
First of all what exactly are you hoping to achieve, what are you wanting to mod, characters for Killing Floor? Also which tutorial are you trying to follow?
I need to do some terrain editing, however I cannot reach the site for G16Ed, does anyone have a copy they are willing to upload for me?
Thank you in advance.
Hi there, sorry for taking such a long time to respond, I thought this topic had dropped into the abyss. Thank you for your offer to help, it is really appreciated. I will keep it in mind moving forward. Which right now I have decided to continue development on the Total Conversion. I hope to...
Hi sarge, I really appreciate that feedback, it is what I feared if i'm honest. Yes my project is definitely a strategical game as opposed to outright run and gun action. The multiplayer aspect of the game covers that run and gun want and need, but as the multiplayer is secondary to the single...
Hello all,
I mean no harm nor disrespect when I place this redirect here, I just wish to allow the thread to gather as many eyes on it as possible for my own feedback.
http://forums.tripwireinteractive.co...eedback-please
Hello everyone,
For some time now I have been working on a total conversion mod for Killing Floor, The Invictus Files: Ridgewood.
I will get onto the details of the conversion a bit further down, but right now I want to talk struggles. Please note whatever you see here, doesn't necessarily...
After lots of effort,
I can tell you that you can't make a mutator for this. The only way to do it is to alter the core files or use server perks or the other to super seed the entire core code.
The other work around is to use a set of KF triggers and replace pickups on the actual maps. This...
Fixed my own issue: It takes some getting to, set the texture browser to show terrain height map BMP's. Export the file, rename, re-import. Go to the Terrain Properties, change the path to the renamed file and the terrain will be back to its original self. Always make backups and if you work on...
Hi Folks,
I made a blunder whilst making a map. I needed another section of terrain so I copied and pasted one I had, my mistake was I altered the copied terrain, which then altered the original bit too.
I have a backup of the original terrain, but I can't copy and paste it as it just acts...
Hi Folks,
I'm wandering if you can help me. Why when I am importing a static mesh into the SDK does it appear distorted?
In the image it is supposed to be a square room, but instead the mesh is completely distorted.
Image
I am exporting it from 3DS Max as an ASE. I get no error reports.
Thanks
Thank you very much, great to see people still around to help with these things.
Quick question though, how do I get the collision boxes to show on the testmap?
Like: http://forums.tripwireinteractive.com/showthread.php?t=77709
Thank you
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