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  1. C

    Level Design RSTE - Sugar Loaf "WIP

    my full server crashed:( report
  2. C

    Level Design Map Update Thread

    last update AlligatorCreek, thank you:) http://forums.tripwireinteractive.com/showthread.php?t=103125
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    Final Map RSTE-AlligatorCreek

    Final version released. This map of the 5 objective, map time 24min. Historical data http://en.wikipedia.org/wiki/Battle_of_the_Tenaru Workshop http://steamcommunity.com/sharedfile...82&searchtext= Direct Download here https://docs.google.com/uc?id=0B_4EV9zX5I9Ramk3R243T0kyUkk&export=download...
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    Server Dedicated Server keeps crashing

    don't use hanto,iwo,guadal 3 maps. it's began to cause a crash in the update. Let's wait for the fix of TWI:o
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    Major problem.

    hanto iwo guadal crashed:( report
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    Major problem.

    I have added all. But I found another update problem. If I have the first map to hanto, it always crash in the next map. Also other servers?
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    Beta Map RSTE-AlligatorCreekBeta

    thank you:)
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    Beta Map RSTE-AlligatorCreekBeta

    Updated:) V5 change log : Map time 24min : Customized E objective : changed the grass to normal scale : strengthening of the bot : optimize coverlink : delete trap, because I found a trap bug, does not work range of the specified... Last beta version, If there is no problem...
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    Level Design RSTE - Sugar Loaf "WIP

    nice looks and atmosphere! I'm looking forward to the release:)
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    Beta Map RSTE-AlligatorCreekBeta

    yes crazy views:eek: I think a bug... thank you:)
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    Beta Map RSTE-AlligatorCreekBeta

    thank you:) I found that it must be improved. 1. I forgot to enable the radio axis last spawn point 2. need strengthening of bots 3. heavy arty of Allies might be a little too much 4. need strengthening the house of the last base but I need to see for a while balance, except for the 1 and 2.
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    Beta Map [MAP]WF-Saint Amand

    Thank you , I've added to my server:)
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    Beta Map RSTE-AlligatorCreekBeta

    >>G_Sajer Thank you:) I want to go, but maybe its time I am sleeping:o >>[40-1]MORD Thank you:) will not probably crash:)
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    Level Design Map Update Thread

    updated v4 alligator, thank you. http://forums.tripwireinteractive.com/showthread.php?t=102403
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    Beta Map RSTE-AlligatorCreekBeta

    >>G_Sajer Thank a report, I'm glad it is going well!:) >>7-CLOWN-7 Thanks add:) ahhh sorry 2 spawn protection had floated! fixed it, sorry! v4 https://docs.google.com/uc?id=0B_4EV9zX5I9Rblg1MXItc2FYZlE&export=download
  16. C

    Beta Map RSTE-AlligatorCreekBeta

    Updated:) I've tried a texture change of Sky by time, but did not work online:o https://www.youtube.com/watch?v=KfEvnoqfZLs So I was discontinued this. V3 Change log : dynamic time lights(moving moon, dynamic map lights) : add objective E, became medium map from the small map : optimize...
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    Beta Map RSTE-AlligatorCreekBeta

    I was unable remodeling of Sky until recently:o This map will evolve in the next version.
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    Beta Map RSTE-AlligatorCreekBeta

    thanks for report:) I have set the morning in the next version, about AM5:00. and made a dynamic Sky, will not be probably feel the dark.
  19. C

    RS add M1A1 bazooka please

    If you have installed the SDK, you can check the source;)
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    Level Design RSTE - Mayako

    I liked the jungle, keep up the good work:)