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Too much content focus and not fixing the old systems nor delivering on zeds getting new interesting attacks per difficulty(other than Husks) I give it a 4.5/10.
In the future updates we'll be able to do it up to 5 times I believe, just not in the beta version.
If you have nothing important to say, don't say anything.
The devs have already stated that they will look into expanding the system to other things and have decided to start with damage and weight. Though, isn't this thread more of a collection of ideas to improve the upgrade system thread rather than a discussion on ways to improve the current...
Any idea how to spwan the EDARS using the console? Not sure what their names are.
Edit:Apparently they're just replacements of zeds with no elite variants.
New weapons are new weapons, only one that stood out was the Static Striker and it might actually be good? I mean, melee doesn't feel that great in the first place from lack of punch so to speak. Weapon design seems nice(though we already have enough melee weapons as it is). If the 4 barreled...
Happened to me today, missing textures of most(probably all as I didn't check all map) doors, the grass area near the trader pod in burning paris and some other missing textures.
The reason it isn't going to be as different than the crovel is because TWI still hasn't learned how to balance side-grades properly, most likely because they have no interest of doing that it seems(trello points this out). Writing a thread on this now, up in a few.
I was hoping for a turn off cosmetics option so that it doesn't load all of them/take more memory to run the game and make everyone have no cosmetics. They really are atrocious sometimes but eh.
Due to many issues with the addition of the new hit zones on the Husk and poor coding, I decided to temporarily/permanently remove the new features I have added and put much more effort into this mod than before. For now, I have added in new moves to the Husk per difficulty.
Addition number 1...
I'm going to have to make a big check on Firebug again later on in the future as I currently only stand with giving the Microwave gun and Caulk 'n burn more ammo pickups and making all other pickups consistent. The M79 is 2 nades per box and is included in the all demo weapons tab.
Inconsistent & horrible ammo pick up rates, especially for Firebug. What's the deal?
This was an issue from long ago that has still not been resolved. I'm talking from a balance perspective of course as realism wouldn't matter in this case. I mean, the likely hood of finding a microwave gun...
That is a boring way to go about it and I hope that if a newer difficulty does come out it doesn't focus on making more zeds spawn or spawn more big zeds. I hope they plan on giving the zed a brain to think from and additional moves. Patty insta-rage healing if he takes too much damage quickly...
Stumble happens if you shoot a zed too much. Spraying into the leg just stumbles them quicker/less shots but isn't really worth it unless if someones going to get damaged and die. Using high stumble weapons and spraying into a Scrake's face will stumble it and a couple of shots in the leg to a...
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