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  1. kapulA

    What Potential QoL changes interest you most?

    Refined DSHK despawning logic Currently when a map has combat zones moving up as the attackers move thru the map, the HMG spawns tend to follow them - however, if you're manning a Dushka from a previous spawnpoint and it moves up to a new one closer to the new frontline (Lolo or TE-SongBe ie)...
  2. kapulA

    Cua Viet

    Looking great so far! Hope you don't neglect making some nice Dushka spots for the VC ;)
  3. kapulA

    Denying Primary Fire Arm Usage inside tunnels is hogwash and you damn well know it.

    Stop screeching and play the game, loot a pistol or smth...
  4. kapulA

    What a pity

    >playing w/ bots keeping the game alive :rolleyes:
  5. kapulA

    Whatever happened to civil criticism and discourse?

    It's just kids these days Floyd lol...
  6. kapulA

    IS 2 greatest tank of ww2

    Praise be to the olden days when the shining beacon of Is-2 warded off the unwashed masses of staxis mic-spamming scrubbers
  7. kapulA

    Option to spawn with bayonet fixed

    Not really tbh. The gist of the matter that it was never made an option because I guess a couple extra lines of code after doing an entire game is... too much effort? :IS2:
  8. kapulA

    Vietnamese Language Voiceover

    Welp, at least you can sleep easy knowing that any teens and under that might be on the servers will not have their fragile young brains exposed to any potty-mouth big bad words...
  9. kapulA

    A bunch of ideas and suggestions

    Regarding arty kills, IOM had a different icon for shrapnel kills from arty, so that might be a good direction to head in, seeing as I would also not like to see its lethality zone nerfed to mortar scale ;)
  10. kapulA

    RS2 Newbie and Competitive Player - Feedback

    Welp, 2 nades sounds okay, but perhaps make it so they actually have to go down into the tunnel hole, to discourage people grenading it from a way away, forcing them instead to get right above it and just drop them down?
  11. kapulA

    Willy Pete and the NVA - Media Update

    Welp that's true, but you probably have to keep in mind the entire scene was likely staged just for demonstration purposes. :p Also, from a gameplay perspective, 30m on smaller maps would be really OP, even if it was done with a random hit chance that drops off with range, and that would...
  12. kapulA

    Level Design [WIP] TE-kuporosnoye

    Had a quick run-through with bots, the map looks excellent and seems to play well, at least on the basic level. I'd like it if you maybe added some Soviet tank traps and/or improvised rubble/barbed wire barricades as destructable objectives for German sappers, so they have more tasks to...
  13. kapulA

    Music Video Thread

    Thanks for posting Pile. A great number, haha, whatever you take it to mean.
  14. kapulA

    NVA and VietCong songs/music in vietnam war

    Wow such bot. Much sophistication.
  15. kapulA

    Heroes of the West (Western Front mod)

    Thanks for the quick reply! Is it necessary to scale down both the video and the sound or is one enough? :)
  16. kapulA

    Heroes of the West (Western Front mod)

    Looks like a good content update to me. Although, had a random, unprovoked crash on Caen about 3-5 mins into the match tonight on the 40-1 server, is there a crash log stored anywhere I could send you guys?
  17. kapulA

    [Game] Festung Europa Pre-Alpha Gameplay Trailer

    Nice, SS troops w/ rolled-up sleeves, looks like their resident Wehraboo community is in the throes of ecstasy right about now, heh. Anywho, 99% sure the finished game is going to be drastically different from what's shown in this teaser (derp, so wise, hence the alpha in the vid's name), and is...
  18. kapulA

    Heroes of the West (Western Front mod)

    Wow, an applause to your dedication is in order, imo! :IS2: Can't wait to see it in a more finished state, once you flesh it all out and polish it...