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Most probably this is my last post on this forum, and quite probably I will now log out and never login again. Because its my last post, I will try to clarify some things I was asked and some others, and I will try to be honest. If I will have to add something I will rather edit this post than...
I want to say one thing about perspectives of development continuation.
We have a lot of WIP content (and a lot of things we still didnt disclose), some things are literally almost done and just waiting untill programmer will write code for them.
Also i am going to make models with textures in...
ro2 sound design is good? that must be a joke, what is good in quiet fart sounds played when grenades or artillery shells are exploding?
RO1 had awesome sounds for explosions with high volume, i played RO1 for over 1000 hours and i never became a "hearless hobo".
Hello.
I just wanted to say that development of the mod is halted. It was halted for several months and continues to be so. The reason is that there are things that must be done for new versions to be released, but there is just no active developer that knows how to do them. So we are just being...
i dont think that such models in games as guns will get polycount anyhow close to highpoly models used for rendering (like 100 000), not because it will be too much for computers (though this is a reason too), but because its basically impractical and useless. If you are not leaving too much...
Uberpoly? i am reading this word for the first time in my life.
Highpoly is not 1st person, its high poly. If you would try to add high poly into the game, it would probably crash the game because the polycount of highpoly model goes at least to 100 000, more often to millions. Regularry 1st...
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