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I really live the cover mechanics, the way weapons are handled (sounds and animations) and the incredible amount of detail the tripwire guys have placed into the maps. It really feels like being there.
Not sure if it has been suggested before or what you're going to think of this idea but i am gonna suggest it anyway :P
I'd like a similar system to the one found in counter strike's global offensive stats when you press 'tab' ingame. You can see other people's steam avatars next to their name...
What annoys me most about the flamethrowers is the distance from which they can kill you.
I am not sure if its realistically set, but i get the feeling that many times they are too far away to get me but still they manage to. Shouldn't flamethrowers only be effective at a relative close distance?
No idea if this has been posted before so i apologize in advance if i am repeating something you already know.
In certain Rising storm maps, my player gets stuck while crawling and also clips through the ground. Specifically, the clipping occurs mostly above the wooden Japanese bunkers...
I think that's a great idea. Although i love the Rising storm menu, its a bit weird if people who only play ro2 heroes of stalingrad get the Rising storm menu.
Have to agree with most of the guys who say that the Banzai wasn't a stealth tactic, hence being silent doesn't make much sense. The whole point was to intimidate the enemy while performing a suicidal charge.
Hey guys, recently started playing Rising Storm and i absolutely love the game!
Submitting my first gameplay/commentary video of Guadalcanal gameplay in full hd 1080p quality (and i was playing in ultra graphic settings). Constructive criticism is more than welcome
★ Rising Storm Guadalcanal...
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