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  1. Defwen

    Beta Map RSTE-Anthill (Beta)

    Feels like this map deserves one more update. B3 is available, several things tweaked, texture bug above fixed. Steam Workshop: http://steamcommunity.com/sharedfile.../?id=550637935 Direct download: http://defwen.com/ro2rs_maps/ That's it guys, gg.
  2. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    1. Composition of each squad is based on how it's done in vanilla maps. The whole system is one big nightmare and I try to keep as large distance as possible. 2. B7. 3. You are confusing two things. The area around C has several destructible assets (trees, palms) for a simple test if players...
  3. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    It's a feature, not a problem. The more artillery strikes are available, the smaller delay is between them. Axis has currently 6 mortars and 1 arty. The purpose here is the one artillery strike serves as last option. I'll make it, most likely, tree in the future. More info about this system...
  4. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    That's how RO2 Artillery system works. maptime (s) / no. of artstrikes = artillery time (s)Axis side has 6x mortars and 1x heavy artillery. M: 2260/6 = 376.6 s -> 6.3 min A: 2260/1 = 2260 s -> 37.6 min I may add more in heavy artillery in the future but don't count for something serious...
  5. Defwen

    Level Design Map Update Thread

    RSTE-Yonabaru B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57
  6. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    RSTE-Yonabaru B7 New screenshots added to Steam Workshop. Feel free to check them out. About the crashing issue: There were some bugs, possibly unrelated, but still bugs that were fixed. Town area was optimized based on Saipan map (specific mesh settings). I hope there is going to be an...
  7. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    I said not all crashes (on Yonabaru) are related to the "first custom map" issue. All my maps are designed in the same way as are vanilla maps.
  8. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    Thanks for your feedback, some things are possible, some less. We shall see. Sugar made somebody else, as said above. http://i.imgur.com/Sulw7wU.gif After the release of B5, the map was played several times on your server, mainly in the reverse order (US as defenders). The map didn't crash a...
  9. Defwen

    Live Stream?

    Just a black screen was all we saw. It was just KF2 after that. Next time.
  10. Defwen

    Live Stream?

    Now: http://www.twitch.tv/tripwireinteractive But the first attempt to show RS2 failed :(, later hopefully
  11. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    It's very hard for me to find an appropriate solution for this issue. On my monitor it looks good but I have specific settings. It looks worse on the 2nd monitor but it is still in the OK level, nothing over-saturated. This bug should be fixed in B6. Just let me know if you find more "holes".
  12. Defwen

    Level Design Map Update Thread

    RSTE-Yonabaru B6 http://forums.tripwireinteractive.com/showpost.php?p=1470509&postcount=40 ... and I shall take a small break now ...
  13. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    RSTE-Yonabaru B6 :cool: About events: Events are actions triggered by player's activity. Their purpose is to make some cinematic and memorable experience for the player. Events were made using combination of Kismet functions and/or Matinee. The map has reached the status where I can experiment...
  14. Defwen

    Level Design Map Update Thread

    RSTE-Anthill B2 http://forums.tripwireinteractive.com/showpost.php?p=1470466&postcount=5
  15. Defwen

    Beta Map RSTE-Anthill (Beta)

    RSTE-Anthill B2 is available. Changelog: About decision to change map's gameplay: Players mostly fought for Objective A (Name: Bridge) and the rest of the map was left unexplored. Current intention is to remove static elements, cease a little current cokepoints and provide better gameplay. We...
  16. Defwen

    some stuff you can learn/take from INSURGENCY

    Valid point, but having this feature in CQB would totally destroy the feeling for me. Also, you character does not have not say anything about reloading, the action itself is loud enough to hear.
  17. Defwen

    some stuff you can learn/take from INSURGENCY

    I actually prefer the current artistic style than the graphic one from Ins. I'd not overdone it. I'm not against more radio chatter but leave something to player's initiative. Why should only one side hear something that's being yelled to all around you? It doesn't make sense.
  18. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    Thanks guys for your feedback, really appreciate it.
  19. Defwen

    Level Design Map Update Thread

    RSTE-Yonabaru B5_F (quick fix to address a bug with DoF). http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30
  20. Defwen

    Beta Map RSTE-Yonabaru (Beta)

    RSTE-YonabaruB5_F version is available to address a bug with DoF (Depth of Field) if enabled in game settings. File name: RSTE-YonabaruB5_F.roe Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=471044192 Direct download: http://defwen.com/ro2rs_maps/