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I had a lot of trouble with this one, but managed to grab it.
I got mine playing normal long on Departed, at wave 6 or something. I camped on the street with that board bridge between the two buildings, they just kept coming from the collapsed part of the building.
10:32
3rd squad advances towards the hospital wall under enemy fire. 1st squad's A- and B-teams, along with their vehicle, are ordered to advance trough the wall in a bid to gain ground on the other side of the fence. C-team is ordered to give first aid to the fallen soldier. 2nd squad's vehicle...
Pictures for the people who like to just look at the pretty pictures rather than read the book!
The hospital as seen from my deployment zone. Left side of the picture is west side, right side is east.
Close call! The boys from 1st squad were lucky
Syrian sniper at work
RPG explosion...
Out of massive boredom I decided to make a scenario AAR from a game I had in Combat Mission Shock Force version 1.31. If you are still reading this, I assume you are at least remotely interested, so I hope you enjoy reading this crappy piece of work. Contains a lot of spelling errors and poor...
There's just something in fog that does it for me.
P.S. I'm not a photographer, and this was taken with a fairly cheap and old pocket camera, so be gentle
This is from the Critical Error screen:
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2415 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (8421)
IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE)...
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