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I have got KF since it was available for Steam/Linux and there is still no update that fixes these bugs. I verified that the same issues are happening with the OpenGL renderer on Win or via Wine. As soon as a Nvidia card is detected some levels have got missing textures on the floor - directly...
I recently did a lots of benchmarking with KF on Win+Linux with 3 cards (some in 2 settings). Some aspects are really interesting I would say. Like that Wine can have a much higher speed than the native Linux binary. Just take a look...
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