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  1. Skell

    KF Killing Floor : Calamity launches on Steam? When?

    ʰᵒˡʸ ᵇᵃˢᵉᵈ
  2. Skell

    Beta Release [Mutator] Faked Suite

    Updated from v0 to v1. Mod summary moved to Workshop page.
  3. Skell

    Beta Release [Mutator] Faked Suite

    Subscribe to the workshop entry and run the mod at least once with the command line listed in the main post to get a config file generated.
  4. Skell

    Beta Release [Mutator] Faked Suite

    After running the game once the server or client it should generate its own .ini file. KFFakedSuite.ini is the file you're looking for and config options can be found in the "Configuration File:" spoiler in the main post.
  5. Skell

    Beta Release [Mutator] Faked Suite

    The mutator only deals with configuration and chat handling. Unfortunately, most/all of the gameplay changes are done through the gamemode, including setting max monsters.
  6. Skell

    Beta Release [Mutator] Faked Suite

    Faked Suite is a gamemode and mutator that assists with faked player gameplay. It offers features such as faked players, spawn rate and trader time modifications, and disabling versus zeds. Make sure to launch the mod at least once to make the config file (KFFakedSuite.ini). Command Line...
  7. Skell

    Beta Map KF-Hillside

    Fixed download link. Tripwire please fix your post editing system to include the old advanced tag editor, the advanced editor here sucks. duplicate post workaround
  8. Skell

    Beta Map KF-MidnightPark

    Fixed download link. Tripwire please fix your post editing system to include the old advanced tag editor, the advanced editor here sucks.
  9. Skell

    Beta Map KF-MidnightPark

    Updated to version B2.
  10. Skell

    Beta Map KF-Hillside

    Updated Hillside to version B4.
  11. Skell

    Beta Release [Mutator] Zed Accessory Manager

    The mod supports a bunch of events, albeit not publicly advertised due to it not being developed completely. Halloween is already programmed. I've mentioned this before when asked, you need to either have made the mesh and textures yourself or have the consent of the author. It also needs to be...
  12. Skell

    Beta Release [Mutator] Zed Accessory Manager

    Version 2 is now up. Main post has been updated.
  13. Skell

    KF Skeleton Randomizer

    Fixed.
  14. Skell

    Beta Map KF-Apex

    You put salad dressing everywhere don't blame me.
  15. Skell

    Beta Map KF-Apex

    Beta 4 is now up! Change Log: Improved lighting. Fixed 1-way hallway. Added detail to surrounding area. Fixed visual glitches. Fixed navigation bugs. Removed salad dressing.
  16. Skell

    Beta Map KF-Apex

    This will be fixed in B4. Thanks for pointing that out!
  17. Skell

    Level Design ?- Optimization, Framerates, Good Screenshots & Level Design PR

    UE3, and specifically KF2, cares less about polygon numbers and lot more about total draw calls. If I remember correctly, KF2 can do 2,500 draw calls a frame before heavy slowdown will occur. Zerreth mentioned LOD, which is undoubtedly important, but make sure you keep your total draw call count...
  18. Skell

    Beta Map KF-Apex

    Beta 3 is now up! Change Log: Navigation improvements. Lighting optimization/tweaks. Particle effect fixes/tweaks. Sounds have been added/improved. Occlusion issues have been covered up. Vent spawners have been tweaked. Detail added to some areas.
  19. Skell

    Beta Map KF-Apex

    Just realized that all the pictures/video stuff have really high gamma in them. The forum tiles are fixed, working on the video and ModDB screenshots now. Edit: Everything has been updated with the proper gamma.
  20. Skell

    Beta Map KF-ShoppingSpree

    omg omg omg omg omg omg omg omg omg the person who made KF-Departed entered the competition Edit: I'm sorry for the fanboying... After almost 4k hours of KF1 playing and 4k hours of KF1 mapping, KF-Departed is my favourite map to play and my mapping instruction manual at the same time. Q~Q