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This is so annoying. I do not want to be squad leader, it's not my play style but this happens several times per game without fail. If you promote someone else to SL they just promote you back. Please give us the option to not be automatically promoted
This has been a gripe of mine since RO2, pretty self-explanatory.
There is nothing more annoying to me in this game than being spawned where I didn't select to be spawned.
In the case of the Americans, it's especially annoying if I get placed back at spawn due to force respawn and my SL already...
As you can see in this video and timestamp 13:15 (https://www.youtube.com/watch?v=62ZiObGVPyk&t=13m15s), Devildog was able to sprint and appeared to reload his gun. Of course, the two are mutually exclusive so his gun did not actually reload and he was left not knowing what happened. This is a...
Well I played it after the update, and the issues were still there. Admittedly, the allies weren't stuck on A for the whole round but they ran out of time/tickets from being stuck on A for ~10 minutes. But again, time will tell, I only played on it once post-update. The rest of Port Brest is...
Port Brest is a good map - except for the first cap... first cap is a nightmare to attack. Not enough cover, and the germans can shoot pretty far back if they get onto the bridge.
What happened to the other maps?
It's not the first time they've fixed that 3rd issue either. We won't ever know what TWI plans to do, sometimes I wonder if even they know what they plan to do.
Squad has functional local VOIP and that game is on a far greater scale than RS2 is bound to be. Would be seriously disappointing if it wasn't in this game
Guys, about IC:V, we haven't heard anything about it for months. And even if IC:V do release, it's a good thing because then we get 2 modern Vietnam games to play when there are currently none on the market :)
I have some feedback
The double caps in the middle - it would be better if they locked once captured
Maybe about 5-10 more minutes on the clock (not sure about reinforcements)
Unblock some of the flanking routes
This was on a 50 man server, ran out of time on the second last objective. That's...
I didn't mention the MG42 to open up an overdone discussion on hipfiring so drop it or take it to the appropriate thread.
TWI said that they were making changes to the MG system and I want to know when they plan on implementing them into the game or the beta application at least.
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