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  1. 13tisa13

    Killing Floor 2 - Epic Online Services Beta

    Epic is making online services so that players around the world don't have to depend on one platform to play video games! This will enable each player to merge all accounts like Steam, Blizzard, Origin, Epic etc. and let players buy their games where ever they want and still be able to play with...
  2. 13tisa13

    Level Design Recommended Improvements to Objective Systems

    The Custom objective node with "Endless Exterminate Objective" is much needed for a variation of custom objectives! I can see another gameplay being born just from this one node!
  3. 13tisa13

    [Tower of Text] Played and reviewed all 54 maps from the NEWGROUNDS Mapping Contest

    Wow, you really took the time to play and review all the maps! Looks very detailed and pro made! Nice job!
  4. 13tisa13

    True Historic Map

    Hey, check out the new map I made: Link to Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1515033576&tscn=1537203090 Story: 1969 - In the deep forests of Xứ sở thần tiên US troops left their base for a standard morning mission of burning villages and collecting...
  5. 13tisa13

    VNTE-Da Nang Air Base

    Looking forward to it! :)
  6. 13tisa13

    Cua Viet

    It looks awesome! Great job on the church!
  7. 13tisa13

    Black April ( The Fall of Saigon )

    Wow...idk what to say, thank you very much, Kuro! :)
  8. 13tisa13

    Black April ( The Fall of Saigon )

    Finally found the time to finish the trailer for my portfolio:
  9. 13tisa13

    Black April ( The Fall of Saigon )

    Yeah I know, there is still a lot left I could do but unfortunately, I can't really afford the time I need to do it. Gotta move on... Besides "players" have spoken and it's very clear they don't want this map so why bother. I really wanna thank you Pigeon for all the help and kind words...coming...
  10. 13tisa13

    Black April ( The Fall of Saigon )

    For those of you who monitored Black April as it was developed, I've made a little making of on my web page: https://www.tisa.rocks/black-april Your feedback has been implemented, balance is tested and just right, the map looks amazing, and I believe this chapter is completed! RICE = SAFE For...
  11. 13tisa13

    Black April ( The Fall of Saigon )

    The Update is now Public...Enjoy! :)
  12. 13tisa13

    Black April ( The Fall of Saigon )

    April 6th is the day we can update the maps!So soon...
  13. 13tisa13

    Black April ( The Fall of Saigon )

    The update is done, tested and ready but I won't be updating just yet because it wouldn't be fair to other mappers in the contest. But I can show you a sneak peek of the new Cathedral ;)
  14. 13tisa13

    RS Vietnam Walkabout 2017 (I Corps)

    That's ok, will have to be without that art then hehe... The white sand area looks spot on! :)
  15. 13tisa13

    Black April ( The Fall of Saigon )

    Hopefully when done it should look like this...but heavenly "heavily" fortified! https://travelsaigon.org/wp-content/uploads/notre-dam-cathedral-saigon.jpg
  16. 13tisa13

    Black April ( The Fall of Saigon )

    Cathedral inside look! Light is not yet built since I'm still working on it, but I figured I'd show you what's waiting for you at B objective :)
  17. 13tisa13

    Black April ( The Fall of Saigon )

    Yeah, I've noticed there is some problem with custom maps after 1.6 updates. I'm sure TW and AMG are working hard as they can to resolve that issue. Just rebuilding the old version wouldn't solve anything I'm afraid, you'll have to wait till I finish this update...but trust me, it will be worth...
  18. 13tisa13

    Black April ( The Fall of Saigon )

    If everything goes as planned the new update should come in a week or so and will solve that server crash problem. Cathedral modeling is finished and in fact, it's already in the engine. Hopefully, I can spend this whole week in the SDK to tweak the map according to the given feedback, 14 hours...
  19. 13tisa13

    Black April ( The Fall of Saigon )

    I have received all your feedback and would like to thank you for it, especially people that took the time to play the map a couple of times before writing one. I know constructing feedback takes time to write and I'm thankful to all of you for finding that time! Since you all requested it, I'm...