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function ChargeDamageCalc()
{
local KFMeleeGun KFMG;
local ChargeSwordFireB SecondFire;
if (Weapon != none)
KFMG = KFMeleeGun(Weapon);
if (KFMG == none)
return;
if (KFMG.FireMode[1] != none)
SecondFire = ChargeSwordFireB(KFMG.FireMode[1]);
if (!KFMG.bNoHit && SecondFire != none)...
Start with Unreal Engine 3. KF1 experience wont help you much in learning KF2 modding. You have to know engine, not the game, cos the second game program will be very different. And, as I know menus in UE3 is very different from UE2.
It's fault of devs. They saying that its dlc but why I have this called so "DLC" already installed on my hard drive? It's not downloadable content at all. When they delete it from my PC and allow me download this only after I pay money, it would be DLC. For now it's not.
Something like this:
class SRVeterancyTypes extends KFVeterancyTypes
abstract;
// Some var delcarations
struct structReqArray
{
var string StatName;
var array<int> Level;
var int DoubleScalingStart;
var int DoubleScalingStep;
};
var array<structReqArray> RequirementsEx;
// Some var...
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