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Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Wouldn't it be interesting if once a campaign is finished the game displayed some important results about it?
Like the total number of infantry and tank casualties for each side.
Aproximate duration of the campaign (Something like each maps lasts a week for example) or just the number of...
I was playing Verdun for the first time in months and I noticed they made a simple solution for keeping squads together.
Basically, the SquadLeader has a radius of command or something. When you see the SL in your map you see he has a radius in which you should be. When ever you enter or exit...
I'm working on the coding for the mod Grabenkrieg. I have created our own GKPawn class that extends RSPawn.
This works well, I have my Roles set up and they work with my GKAlliedPawn/GKAxisPawn which extend GKPawn.
My custom GKAllied/Axis Level pawns are referenced in our custom GKGameInfo, this...
Simple question. I found that it's not really needed. I can get lots of kills with it by just adjusting the range and looking at how far the enemy objective is. Then I just set my range to match closely to the distance from the objective, and kill enemies around it.
I never did use the visual...
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The Developing Team:
Character Modeller
Kaminski
Weapon Modeller
Coin-goD
Juicy
r0tzbua
Environment Modeller
Coin-goD
r0tzbua
Animator
Coin-goD
Juicy
Level Designer
Danh
Jannick "Greathero"...
I just imported a soviet model in 3D Max to use as a guide for my models. But I see a problem. Here it says that a standard player model is 92 uu tall. So I configured my units in Max as 1 ue = 2 cm.
But the Soviet model is not 92 uu tall:
Is the information wrong? Or did I set up units wrong...
Hi guys. I'm finally on Holidays and I have a lot of free time. I can now work much faster on my maps.
The thing is, after thinking for a while, I decided to ditch most of my work in the Stalingrad map. Since the design was pretty flawed and it wasn't worth fixing it.
So now I will have to...
Pretty simple, we get bullet holes on walls. Bullet wounds on the soldiers. But we don't have Shell holes on Tanks.
It would be nice to fire at an enemy tank and, if the round penetrates, see a hole on it.
Examples:
More realism. And makes a Tanker feel more proud of their skills!
I want...
Let's say I have made a new player model, and I want to replace the german meshes.
I tried adding my new Skeletal Mesh in CHR_Ger_RawRecruit but any import fails. (I can import in a custom package)
I'm trying to test replacing the helmet (ger_rr_helmet.psk) by adding my sklmesh and renaming the...
For the past 2 days I've been gathering information about the figthing in Warsaw during the second world war. Warsaw is a very interesting location for a map since 80% of the city was completly destroyed.
I couldn't find much information about Germans figthing Soviets in the city, it seems like...
Introduction
At first I wanted to create a Historically accurate map from Stalingrad. After watching Enemy at the Gates and Stalingrad 10 times in a week I wanted to capture the feeling from thouse movies. But soon I noticed that The Univermag map was pretty much the map I wanted to make...
So I've recently started working on my map, after testing the Editor for a few weeks.
I can't remember when it started happening, but everytime I build my ligths they look horrific. I'm using the default light from TE-AttackDefend_CombinedArms. The only thing I did was remove all the bsp (then...
What files do I have to modifie to create a new class?
I want to create an special Marksman class, "Elite Marksman".
I tried doing it directly on my map "World Properties" like this:
Adding an "Elite Marksman" on my Squad
http://i.imgur.com/jqvPz.png
Using RORoleInfo.
But ingame it dosn't...
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