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I use a 120hz monitor as well, no stuttering issues as long as I go with the big 3
1) vsync off
2) framerate smoothing off
3) texture streaming off ( engine.ini tweak )
that big supremacy map appears to be unoptimized af, atleast they managed to fix huey city b4 launch :)
good to hear that a patch is already in the works, now about that prototype rendering system, will it help us to cap the framerate from .ini up to say .. 142fps without making the game stutter like a mofo ? as of now I just uncap the framerate and disable texture streaming from the .ini...
judging by the improvements found in beta 7, RS2's development is definately on the right track !!
audio - optimization - movement - balance everything is much better now, I don't rergret my preorder one bit :)
max settings 62fps 120hz oneframethreadlag=true and yet it feels so smooooth and responsive !!!?!?!
in other UE games like dirty bomb i need more than 100fps + OFTL=false so that i can aim properly
is this magic ?
good job videos with the videos every1 - but I fear that something has changed with wave 6 ?
amd relive does not work properly anymore :/ have to enable " desktop recording " so that I can actually record some gameplay, is this normal ?
ax
shift zoom should be temporary (4-5 seconds max) like Insurgency !! shift should also do nothing where you're standing still and aiming from the hip !
tone down the suppresion a bit and gunplay should be more balanced for everybody
arad2 caused my client to crash as well, such a shame :(
mamayev was unplayable for attackers due to (zero) ADS zoom, i could spot people with the binoculars but when i could not see anything when trying to shoot them with my rifle.
semi-autos are very different to vanilla, you can't spam...
played for like 3 hours on that clown server, it actually got full during the night (50/50 !! ) we even gave the arad2 map a spin ! it was sooooo epic :D
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