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Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I had those mass multiple IP attacks before too, but I had a filter in place to filter those sort of attacks out. This time was very different. They bypassed my filter, but looks like they had to use their original host machines IP in doing so. That's why I still question is that guy really that...
I've been constantly attacked before too as my servers are in top 20, but I found a way to actually filter out their attacks. Yesterday was an interesting event since they found out a way to bypass the filters I had in place. Take a look at this thread I posted if anyone is interested. The...
I don't even know if this guys is deliberately that stupid, but he's attacking my server with his host machine that hosts his own servers. Makes sense how he's top 10 on gametracker for Killing Floor servers now.
His gametracker link:
http://www.gametracker.com/server_info/194.54.163.55:8707/
I can confirm that there is a limit to how many files/contents you can load into the servers.
FYI, each time when Tripwire rolls out DLCs, the amount of file you can load into the server decreases, so the chances of your custom server experiencing this stuck Loading(F10 Cancel) screen increases...
How about character skins?
How about character skins?
I'm wondering is there a preload/unload assets for Skins too? Any help would be appreciated.
class Skin extends PlayerRecordClass;
#exec OBJ LOAD FILE="Skin.ukx"
#exec obj load file="Skin.utx"
simulated static function xUtil.PlayerRecord...
Just tried out the map and I have to say it's brilliantly made. However, there was some areas where you can jump out of the map like DMN666 stated. Example was that big slanted tube right in the far end of the map. That stair ramp, you can get a running start and easily run over to the other...
By no mean was that "ego-growing" and I simply posted that for reference. If you scroll down on that thread, read FluX's post and you might possibly understand why you're not the only one with this issue. Good luck getting a reply from anyone good sir.
Not sure why you opened another topic on this while there is one already right on the 1st page.
http://forums.tripwireinteractive.com/showthread.php?t=86828
Yeah I know the previous updates awhile back broke all restart scripts and they have yet to fix it. I constantly still have to monitor my servers while I'm at work which most of you can agree that it's a dread. Just thought I would ask again since nobody seems to care about that thread anymore...
[Help] Random server crashing during map change
[Help] Random server crashing during map change
Edit- Whoops sorry, didn't mean to hi-jack your thread.
Same, I just got this on my server earlier. Anybody found a fix for this?
Critical: UObject::ProcessEvent
Critical: (WTFEquipM79CFClusterBomblet KF-FishingHole.WTFEquipM79CFClusterBomblet, Function KFMod.Nade.Destroyed)
Critical: ULevel::DestroyActor
Critical: (WTFEquipM79CFClusterBomblet...
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