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  1. S

    Stat name from Steam API

    Hi, i try to use the Steam API, and Killing Floor 2 is not very well documented. I manage to find those stat : 1_200 Zeds Killed 1_22 Welding Points in Support 1_201 Stalkers Killed with Assault Rifle 1_2001 Personal Best : Pistol Kills 1_2006 Personal Best : Large Zed Killed 1_2000...
  2. S

    Server Force game to start

    Hi, as an admin, is there a way to force a game to start ? With a command, for example. Thanks by advance.
  3. S

    KF2 force me to use the 360 controller

    Ok Tripwire... Since when a CH Pro FighterStick and a Thrustmaster T16000M FCS can be considered as a XBOX 360 CONTROLLER ?
  4. S

    KF2 force me to use the 360 controller

    Hi, On PC, everything in the menu appear with Xbox button. If I join a game, the player continually turn on himself. I never played with controller on this game. And it did it even after reinstalling the game, while the controller was unplugged. Thanks by advance.
  5. S

    Server Linux server support information

    Do we know the requirements for a KF2 server ?
  6. S

    WWAUT - The Descent Content Update

    Linux Server, NICE ! Do we know the system requirements for this server ? I have a server with 2 cores / 4 threads 1.86 GHz+ 4 Go RAM 40 Go SSD 100 Mbps network speed Can it handle a KF2 Server ?
  7. S

    3D & Animation Export from UDK and import to Blender

    Hi, is it possible to export a static mesh from UDK, import it in Blender, modify it, and import it back in UDK ? Thanks by advance.
  8. S

    Stupid question about placing static mesh

    So basically, i try to do this https://docs.unrealengine.com/latest/INT/Engine/Actors/Transform/#vertexsnapping but on UE3. Is it possible ?
  9. S

    Stupid question about placing static mesh

    Hi. i have a stupid problem when i try to place two static meshes exactly side by side. Its probably stupid, but if I increase the Z of the mesh by 1, it's to high, and if I decrease the Z by 1, its to low. So, does it matter ? If yes, how can I correct that ? Do I have to manually test...
  10. S

    Server Redirect compression

    Approved.
  11. S

    Steam says there's 9 Hidden cheevos for the KF2 achievement list.

    http://www.tripwireinteractive.com/news/grindhouse-mapping-contest-phase-1-winners-announced!.aspx Hostile Grounds, Deadiine, Port, Favela, Death Sentence, Junkyard. Those map has been selected has winners the 17 december 2015. More than ten months ago. Only one is in the game right now, and...
  12. S

    Server BioticsLabs loaded instead of modded map

    Hi, i have installed several modded map from the workshop, but for many of them, when I change map, I got BioticsLabs loaded on my server. Kf-Game.ini [KF-SpaceportPerdition KFMapSummary] MapName=KF-SpaceportPerdition ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SpaceportPerdition...
  13. S

    Text in [whatever language you want], voices in English

    Hi, it is possible to have text in the language you want, but the characters/traders voices in english ? Thanks by advance !
  14. S

    Does KF2 take a while to launch for you?

    Yep, same here.
  15. S

    WWAUT - Balance and Things

    So no Sharpshooter in May, announcing the release date in middle June... You are serious ?
  16. S

    Killing Floor 2 on PS4 is apparently a Timed Exclusive.

    He clearly said "thirty five levels", then hesitate. We need to know moar.
  17. S

    Double XP and Daily Drop Weekend

    Hi, any chance to see this map as official ? Thanks by advance.
  18. S

    Bring back the Bloat's nipple piercings!

    Bump. All praise Nipple Rings.
  19. S

    PvP before Endless Wave mode, why ?

    Hi, I was digging the forum, and i found those two polls. Poll on Endless wave mod : http://forums.tripwireinteractive.com/showthread.php?t=101059 Poll on PvP mod : http://forums.tripwireinteractive.com/showthread.php?t=100553 Adding a new mod before new perks was not a completely bad idea...
  20. S

    9mm sound appreciation thread

    Totally agreed. If one thing does not need to be reviewed in KF2 right now, it's the 9mm gun sound. It's perfect. Great work sound design team !