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Had the same issue before
Had the same issue before
To me it sounds like that it's not serverperks itself.
It could be the filelimitation of the engine if you have
many mutators and skins involved.
This could help you
http://forums.tripwireinteractive.com/showthread.php?t=94216
Yes, there is a way to fix it.
Yes, there is a way to fix it.
Go to your system-folder and open the User.ini and search for:
[Engine.PlayerController]
bNeverSwitchOnPickup=false (change it to true)
that's it.
Had the same issue a long time before.
I missed renaming a line in KFPCServ defaultproperties:
defaultproperties
{
LobbyMenuClassString="ServerPerks.SRLobbyMenu"
PawnClass=Class'SRHumanPawn'
}
should be then:
defaultproperties
{
LobbyMenuClassString="ABCPerks.SRLobbyMenu"...
I had this problem too before with another weapon.
It was a missing texture and the weapon was removed from trader.
Take a look in your server.log what still needs to be added.
In your KFPortalTurret.ini you need to change it to this:
bStationaryTurret=True
You can try this from KFLMut:
simulated function ModifyContent()
{
class'Single'.default.bKFNeverThrow = false;
}
Plus this maybe if you don't want to let your Players spawn with it:
Found here:
http://forums.tripwireinteractive.com/showpost.php?p=1068546&postcount=3
Or you can use...
Thanks for your reply.
I will start one last test...i have a testserver and a 24/7 server.
I will make a fresh install of the testserver for testing the map again.
But this time without installing of any muts.
(The testserver is onlthe copy of the 24/7 server)
That's the weird thing for me...i tried it :confused:
What i have done to test it out after you added your video (that really shocked me):
- watched the server log again (same warnings like in solomode)
Missing Combiner Combiner...
Awesome and beautiful map <3
Played beta1-5 yesterday
But there is a strange beavior under the glastable and some other bugs: zeds won't die or players can't kill zeds bacause something is blocking players attacks.
Edit: This is a Linux-Server problem!!!
Beautiful map i love it :)
But there are some bugs. I am bad in explaining so take a look at the pics
Don't know if this is a map issue but players getting telefraged on this map very often.
Thanks for the fast answer but anyone have an idea about the invisible weapons? Or am i the only one that have this problem? 1st person and 3rd person model not showing.
First of all thank you for your tut.
But i don't get the HudImage thing. You wrote that we have to change the HudImage but in your example you haven't done.
Did you only forgot to change or is it in the example the right way?
And i have a problem with some weapons that i can't see in my hands...
Here you go
Here you go
[KFModsRTD.MutRTD]
RerollTime=60.000000
ChanceForVeryGood=12.000000
ChanceForGood=15.000000
ChanceForBad=18.000000
ChanceForVeryBad=16.000000
ChanceForNeutral=12.000000
ChanceForGlobalGood=12.000000
ChanceForGlobalBad=15.000000
Faces=Class'KFModsRTD.RTDSantaHat'...
I know that this thread is old but i still get this errors ^^
I waited for serverperksupdate but still no changes about this messages.
Did anyone solve this problem?
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