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Sweet, the only reason I'd have to update the mutator now is if a KF2 update completely breaks it or a serious bug is found that doesn't involve the font not supporting Japanese and Chinese
A basic system for replacing and overriding music within KF2. I do not know if this is fully compilable because the workshop upload tool is now broken and I'm too lazy to setup everything to run via KFEditor Make but I did leave comments for most everything.
BaseMusicGRI.uc
class BaseMusicGRI...
Well nothing I can do now. The old version is fully gone as I updated the workshop and the download link here with the latest version that fixes bugs and adds 4K/1440P support
UT3 already had a system for this called .uz3 which was a updated version of .uz2. Tripwire either removed the system, disabled it, or it was not included in the version of UE3 they licensed
Since I have nothing else to do with my life I'm deciding to start a thread for people to post code issues in. I'll do my best to help out but anyone else can also join in.
The only rule is that code is required and it needs to be inside [code] tags.
Description
This is a rather basic mutator that allows you to replace and add your own wave and trader music to the game.
Install
Subscribe to this item
Restart KF2
Either add ?Mutator=MusicLoader.MusicLoader or type Open KF-BioticsLab?Mutator=MusicLoader.MusicLoader
Config
A default...
Description
A difficulty mod that adds a whole new difficulty level to KF2 called Infernal Nightmare.
Changes from HOE
ZEDs spawn much faster
ZEDs move faster, have more health, do more damage
Alpha ZEDs can catch you on fire
Fleshpound now has a rage explosion and King FP moves
Fleshpound...
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