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Sadly RS/RO2 are not game that are meant to be played with very large engagement ranges. As said it takes a tremendous amount of work to make an UDK map work with very large distances because the engine was not meant for it when designed. so you either put less detail then it's a shame cause the...
right click on any packages and select fully load :) Sometimes not everything inside a package is loaded by default. It only loads what it needs.
If you open an existing map for example only the needed assets are loaded
Copying a whole map is certainly not very practical, i.e. it crashes 9 times out of 10 usually. However copying some small parts for static meshes arrangements and such can be done quite easily.
However I think that modifying a stock map must be doable since that guy making all the...
I kinda have to agree that the Unreal Engine would not be my first choice of engine to make a mainly outdoor large scale WW2 game. It's just not designed for it from the start, unreal always was a "corridor shooter" while the Crysis game are majorly in outside environments with bigger maps. With...
Packages is just a way for the SDK to hold everything game related, i.e. textures, sound, static meshes and so on.
There is two scenarios.
1. You want to use existing content provided by RO2/RS
You need to open the packages that are stored in the RO2/RS game folder which is in the...
You can totally use the TWI packages which contains textures and models. They are located in the steam folder. Just click the open button in the content browser to open a package
By the way just to clear things up, a texture is not what you use in game, you first add a texture to a package then...
Hey guys,
I started playing around with the SDK and I'd like to make an RS map.
Here is a WIP shot, only the beginning. Working on the mood/lighting atm.
Click to enlarge
Thoughts?
Hey guys, congrats to all the winner that worked hard in that damn editor ;)
I wish I could still find time to map but you gotta have priorities in life!
Isn't there a liquid volume or something like that were you could maybe tweak the palyer speed in it? I'm really shooting in the dark here, just a theory
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