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IM SICK of making this map. Just lost all care to do it. I was making it for someone else, but then me and said person (wont name names) had a falling out. So I kinda lost interest in this map. So I basically just threw the rest together so it was playable.
There are NO detailed meshes (objects...
Yea its prob the grass + bad spotlight usage. With my 780 it still runs greats. But for others I can see it being a issue. I know how to fix my spotlight usage. But the grass mesh im going to have to spend some time with to figure out
I would love feedback on how dark it is. I think it needs to be a tad bit lighter. But I still want a very dark vibe. Not sure if I should raise ambient light or the radius of the lamp lights. Feedback on this would be awesome!
So this is my first attempt at a outdoor level. You have been locked in a park late at night, not much more to it then that. Its a very small map. Loads of movement space to work with. Little to no cover. And pretty dark. Simple concept.
Download @...
I do I do (the clean part). Not much I can do about the doors other then switch out to double doors. Which wouldnt look right. I cant understand why these doors dont work well. They come right from the door template. Nothing should be wrong with them. Looking at the actual KF2 maps. They dont...
Update V2: Removed the doors from the elevators until I get a better solution. Still the odd issue. But works way better overall until a fix is found. DL @ http://www.mediafire.com/download/o5uls6xxn1xv3dr/KF-ApartmentsV2.rar
Hey there guys and gals. This will be my 4th map attempt. Finally using no BSPs and all static meshes (which according to everyone is how its supposed to be done). I really do like this way of doing it now that I understand it. I really hope you like my first attempt using this new method...
I have been going at this TOTALLY the wrong way. I have been focusing in on bsp's when they really want us to be using there prebuilt meshes. I thought this was stupid/hard UNTIL I found there post about zeroing out locations and using a 320 movement modifier.
I understand how to properly use...
I have been going at this TOTALLY the wrong way. I have been focusing in on bsp's when they really want us to be using there prebuilt meshes. I thought this was stupid/hard UNTIL I found there post about zeroing out locations and using a 320 movement modifier.
I understand how to properly use...
I have been going at this TOTALLY the wrong way. I have been focusing in on bsp's when they really want us to be using there prebuilt meshes. I thought this was stupid/hard UNTIL I found there post about zeroing out locations and using a 320 movement modifier.
I understand how to properly use...
Its not a matter of just "scaling" it down. It would req me to remake the whole map. I do agree the scaling of the map turned out a bit to large. But I see no reasonable way to fix that. Reasonable being not starting from scratch.
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