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  1. MeFirst

    Kill Feed settings do not work

    I had these issues since the beta and I thought it is just something that was more or less disabled and would start to work in the release. Your individual settings for the Kill Feed do not seem to work. For example, I can set it to "Show only my kills" and I will still get the full kill feed...
  2. MeFirst

    Squads and Weapons

    I have to say I do like the squad mechanics in general and the improvements to the UI. It is now nice and easy to get organized in squads. This always felt very clunky in RO2/RS. So cheers to that. On the other hand I see an issue with the current way weapons/specialist roles are being shared...
  3. MeFirst

    Graphic Glitch

    I now get a little glitch in the graphics. I did not experience this in previous waves. Happened in both rounds I played on Hue and Hill. I am using a Asus R9 280 and the latest drivers 17.5.1
  4. MeFirst

    New Voice Acting Feedback

    One of the new things in the current 6.1 wave is the new voice acting. I have to say I kind of miss the charm of text to speech, but maybe we can get that as a mod? :) - The US voice acting seems fine in general, but at the moment it appears that my character sounds sometimes black and...
  5. MeFirst

    Tactics Artillery for Beginners

    I am too lazy to make a proper video for this at the moment and so you get this in text form. Anyway, this is pretty basic information that everyone that can mark artillery targets or is calling artillery targets should now. These are just some basic rules of thumb. There are situation in which...
  6. MeFirst

    Gamescom 2015

    Tripwire or anyone from the community there?
  7. MeFirst

    RO2 Anti "Cyberbulli" EULA for RO2/RS?

    Today I stumbled upon this
  8. MeFirst

    RO2 End of the community vehicle project.

    What is the point of closing any thread that is related to the last development about the end of the community vehicle project? First at all it is a issue that should be discussed, a lot of people have some questions about what happened. There are questions for both the vehicle team and...
  9. MeFirst

    [Question] Did I just lost a honor level?

    It might just be me, but I am quite sure I had lvl 77 in Rs and I was maybe halfway to lvl 78. Finished a round and now I am back (?) at lvl 76 and about 80% till lvl 77.
  10. MeFirst

    TR-Pointe_du_hoc

    Right now on the [AMG] Topsecret server. Hmmm
  11. MeFirst

    Main menu button to tutorials.

    RO2 has pretty much no good tutorial in the game that is preparing new players to the multiplayer. To make it all a bit easier for new players I would like to see a simple button in the main menu called Tutorials that is directly opening the guide section of steam.
  12. MeFirst

    [Crash] Crash on Main Menu

    Game worked fine a few days ago. Right now I get a crash to desktop when I get to the main menu. Logs are attached. PS: Forum wont let me attach logs at the moment. I dit them if I find out why.
  13. MeFirst

    My long time feedback about the unlock /progression system.

    Hello everyone, Red Orchestra 2 is not out for about 1 1/2 year, beta versions not included. So I thought what I think and how I feel about the unlock and progression system on a long term view. To punch down some numbers steam says I have played RO2 for about 150 hours, this is not including...
  14. MeFirst

    Teamplay / Command Refinements.

    As you can see in this thread I think RO2 has a fair ammount of unused potential when it comes to teamplay. One of the main reason I think is because getting some teamplay going is not as easy as it should be. So here are some ideas how we could improve teamplay by changing stuff in the current...
  15. MeFirst

    Delete artillery markers after a round is over.

    Simple thing that should be changed. Currently artillery markers stay on the map after a round is over. This can be create advantage for the next round. As a example a commander or sl can put down a perfect marker for the next round without any real danger of getting shot because usually the...
  16. MeFirst

    Assist Points for artillery markers.

    If a commander is using the marker of a squad leader the guy marked it should get assist points for the kills.
  17. MeFirst

    Ideas for new content in the future.

    I would like to start this thread to collect ideas for content that we maybe will see one day in the future of RO2. A lot of stuff hax been fixed (not everything obviously) and beside fixing more stuff I think TW will have actually some air to work on more content for RO2. Stuff I would like to...
  18. MeFirst

    Ingame Tutorials

    I read quite a lot feedback from new players who got the game around the free weekend. A lot of people complain that there is no real ingame tutorial showing the people what to do. The small tutorial we already have is just covering simple basics like movement and it tells you how to move bots...
  19. MeFirst

    Gamescom 2012

    Two questions. Will Tripwire be there? Will the booth be public this time? Gamescom is not really far away for me, It is just a one hour train drive but last year the main reason why I did not go to it was that it was announced that TW will be at the 1C Booth and that their booth is not...
  20. MeFirst

    Red October Factory Engineer Goals.

    Little question here from me. The Engineer has some pretty clear targets on this map. Opening some doors and hunting enemy tanks. But there are a few secondary objectives to blow up, like the train wagon with ammo. What did the allied team actually get for doing this?