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It would be awesome to see detailed and working gauges and levers in vehicles. In moment drivers are a bit underemployed.
There is an example in this thread: http://www.redorchestragame.com/forum/showthread.php?t=220
For my part, I don't use the cupola very often, because you can't use the binoculars. I don't know but I suppose that there was enough room inside the cupola for using binoculars.
I never liked the overall-damage model for the tank. It is just too abstract. In real life many knocked-out tanks haven't been dramatically destroyed but only partially damaged and the crew decided to abandon them.
So I've made a suggestion list how to make the tank damage system more...
I noticed that the homepage is still in pre-relase status in march. Especially the pages with vehicles, soldiers and weapons exists only in parts. For a potential player it seems the game is not finished yet. Just my two cents...
Usually I'm a careful player and seldom commit team kills but when playing as sapper this happens too often. This frustrates me a bit because it is very difficult be a sapper and destroying obstacles without endanger your team and get kicked from the server.
My two suggestions to warn my...
Soldiers wear helmets for one reson: security. At the moment they are only decoration. The additional weight of a helmat should have also a downside.
The Quake2 mod D-Day Normandy has this feature: http://dynamic.gamespy.com/~dday/site/about.php
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