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You can't really expect there to not be discounts, but its a bit surprising to get one so soon after EA released. A bit unfair to the early adopters to see after only 1 month you can get it cheaper and get a better product
I hate seeing server browsers in games full of idle/fast rank style servers without real players. But I doubt much will stop them besides whitelisting the maps. Each time you try to fix an exploit they will just find something else
+
Visual presentation, especially zed and gun animations. Even the main menu and server browser is a step up from any other TWI game
Music, although it gets a little repetitive. I like how you can have the vocals on or off
Map design is pretty good. Some areas may be OP and need balancing. I...
Good post. The immersion is not quite as good as the first game in some areas after repeated plays. The graphical presentation is flawless (especially the animation), but sound isn't really used enough to build tension, atmosphere or character in the gameplay or enemies. The teleportation is...
Personally I feel a lot of the perks in the game could do with being scrapped and replaced with something that makes the class more interesting and unique. Extra ammo is a very boring perk when you have stuff like supplier in support tree. Thats the sort of perk we should have - utilities that...
I think part of the problem is there is "hidden difficulty". Once you know how to kill hans he's quite easy as long as each player knows the hidden rules. Just got to make sure he does his grabs asap and people don't waste their ammo when they do no damage (and he heals to 100% anyway). Lots of...
Sounds like Sean Connery to me, think thats what they were going for with his character
DJ Scully is like someone was listenning to Robbaz . His character is the least well done to me, just trying too hard to be zany. Its kids cartoon style quirky imo
I think it would annoy too many KF1 players for it to be a good idea. A lot of KF players hardly use iron sights at all, forcing them to would result in some negativity. Personally I feel it would add to the gunplay and make more of a tradeoff between hip shot/run and gun and iron sights mode...
In realtime it feels instant to me, fast enough that i've often killed the zed before I realise it. Not sure if its worth the distinction between instant and very, very fast
Could have added more options in your poll. Personally I feel the way you instantly lock onto the grabber a bit like a half done feature that could be fleshed out in EA. Should be a smoother transition rather than instantly snap to the head as it quite jarringly takes control from the player in...
Just had a look on Steam and its moved up from Very Positive to Overwhelmingly Positive. Credit where credit is due, this must be the best launch of a game in TWI's history, and its not even fully released yet. Hopefully they can maintain the momentum and keep the game relevant for the next few...
Try not to shoot him when he throws smoke and tries to life drain - he gets 85% damage resistance (was true at end of beta anyway, haven't got to hans yet since launch). Just a waste of ammo. Run to him and let him grab. Besides that I'm not sure about solo play
From issue tracking (http://steamcommunity.com/games/232090/announcements/detail/230023941344052932):
If enough do this maybe we can help fix the issues
I haven't tried it myself but give this a go:
Go in documents/my games/KillingFloor2/KFGame/KFInput
Search for ZoomedSensitivityScalar and change between 0.1 and 1
Pretty sure theres simply no real feedback when you press the Play Now button, but it is actually looking for a server. It just can't find one with capacity as everything is full. I managed to get into a game but it hanged after a couple of waves, maybe because people are hammering the servers?
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