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  1. J

    Code [Help] ZEDSoldiersB with new mesh

    Hi Guys OK i need some help? just a little bit. Explain me my problem... I want to use new models in ZEDSoldiersB instead of old ones. Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595] Журнал: KInitSkeletonKarma...
  2. J

    [mod request]Custom trader time

    In KillingFloor.ini TimeBetweenWaves=60 set to 120 and ul get 2 min trade time
  3. J

    Level Design (WIP) KF (CS FY) Pool Day (Night)

    Fel, its a pretty nice idea. Its gonna be fukn awesome. Tnx mate.
  4. J

    Level Design (WIP) KF (CS FY) Pool Day (Night)

    ^_^ Im running sandbox on my server so 5th wave contain about 26 husks per player so camp its pretty bad idea =) thx for reply)
  5. J

    Level Design (WIP) KF (CS FY) Pool Day (Night)

    Port from originaly CS map fy_pool_day http://youtu.be/YCVp3VucaqQ Not acualy full copy but pretty nice i guess =)
  6. J

    Server No Quick Tactical MEssages

    Ok when im pressing 'x' for quick tactical message menu, it brings on screen an ordinary selection box. When i press for example 2, it play selection sound, and nothing hapens. Other players of my server also cant use those. Also it happens with no mutators and default config file...
  7. J

    Code HarderMut with Uzeds

    both
  8. J

    Code HarderMut with Uzeds

    okay guys i need some help. i need to use one variable from Uzeds (AdjustedDifficult) in another mutator HarderMut example HarderMut function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if (ZombieClot(Other) != None) { ZombieClot(Other).HealthMax =...
  9. J

    Beta Map KF-[GC]-Assault

    sorry my webserver was offline. now its fine.
  10. J

    Beta Map KF-[GC]-Assault

    CS_Assault aka KF-Assault Thanks to: Murphy and RoBoT for helping with corona issue. Also: LethalVortex (for video tutorials on youtube) DL link: http://94.45.62.102/grind-core/dl/KF-GC-Assault.zip Its my first exp with level design on ut2k4 engine. So dont be mad =) oh it also a beta one =)
  11. J

    Level Design [WIP] KF-Pier-Of-Despair

    nice nice gonna try that =) tnx
  12. J

    Level Design [WIP] KF-Pier-Of-Despair

    OF COURSE checkbox marked =) ok radius it like cull distance for emmiters ?
  13. J

    Level Design [WIP] KF-Pier-Of-Despair

    few days ago i decided to... PORT cs_assault TO Killing FLoor more screens http://goo.gl/WOD4Y i still have small problem, i cant see light coronas, but in editor they shown well
  14. J

    New weapon: P90 Submachinegun

    Hands man, Hands from balistic mod =) fix it and port on killing floor one =)
  15. J

    Level Design How to make a MISSION map (Tutorial)

    oh dear =) my bed =)
  16. J

    Level Design [Help] KFHorzineSoldier

    yeah man i am, inspired by yours actualy =) and one more thing ! a made alot of KFAmmoPickup's around a map, but only <some limited> amount is going to appear randomly ! and i create scripted triger wait for event (wave 3) spawn kfhorzinesoldier spawn KFAmmoPickup Ohh okay let me explain by...
  17. J

    Level Design How to make a MISSION map (Tutorial)

    Okay man and what about triggeredplayerstart ? can we use them instead your "Moving the Player starts"
  18. J

    Level Design [Help] KFHorzineSoldier

    Ok its such a little information about all actors in KF so i need some help 1. I need to give little bit mora ammo hor horzine soldiers 2. I need find out about some another actors like this one 3. I need to find out how to give em another weapon thanks alot !
  19. J

    Level Design [Help] Any Solutions How To Merge 2 Maps ?

    i found another solution like import/export in editor