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  1. S

    What kind of vehicles are we going to see? Will there be Heli's?

    Just wondering if we'll be seeing any vehicles in Rising Storm 2? Since Helicopters played quite a big role in Nam I hope they will be there at least in some form.
  2. S

    Bots, why? why are so many servers using bots?

    I can't be the only one that HATES bots in an mp game. I can understand single player/praticing but it just annoy sthe hell out of me when I'm trying to find an mp match and constnatly join servers to find out it's bots bots bots, and a handful of real people. This annoyed the HELL out of me...
  3. S

    Selecting a role, it should save the slot for you once you click it.

    Just a small suggestion, but when selecting a role, instead of clicking on a role, then having to click continue at the bottom, it should save that role for you once you simply click it. That way you are able to select your role, THEN select your weapon without losing that role because someone...
  4. S

    Character shouting in game, please let us have the option to make our character mute?

    Ok, in context it makes sense when you're in a line and you shout "reloading" so your squad knows you are and other things. However this can ruin some gameplay for some. Mainly if you're the type of player that likes to sneak around the battlefield, outflanking people, taking a long way around...
  5. S

    Three new videos (German/Russian and mutliplayer).

    Just released, it's cam footage but still. MP footage: http://www.gametrailers.com/video/multiplayer-gameplay-red-orchestra/717224 German walkthrough: http://www.gametrailers.com/video/german-walkthrough-red-orchestra/717228 Russian walkthrough...
  6. S

    GDC video's (Tanks, destruction, and Beta info).

    Part 1: http://www.gametrailers.com/video/gdc-11-red-orchestra/711635 Part 2: http://www.gametrailers.com/video/gdc-11-red-orchestra/711637 The way you can easily crouch, sprint from prone and how you move within the tanks look awesome. Only thing that looks off to me is the AI of the...
  7. S

    Environmental interaction, Vaulting over obstacles and breakable windows/beams.

    Just a couple of examples of things I'd love to see in the upcoming game. Being able to vault over small fences/walls and low objects in your way like sandbags and things I think would be nice. As well as having the ability to break out windows/glass from either our gunfire or by throwing a...
  8. S

    Planes and Naval units?

    With RO the dev's tackled Infantry and tanks quite well. I wondoer what people would think if they announced that they would have planes and/or naval units? Thought with the subname of Heroes of Stalingrad perhaps not Naval units but planes played a vital role in Stalingrad. Even having just...
  9. S

    Objective based missions.

    I think one of the things that could really set RO2 apart from many other games is to have varied and some non-stationary type of objective based missions. For example, imagine a convoy escort mission. You have the simple goal of getting from point a to b where the other team has the goal of...
  10. S

    Rakowice, why does hardly anyone play this map or others?

    So i've been gone for a bit from playing Ostfront, but when I first bought it and played I loooooooved this map, easily my favorite probally. Then there was the one other map that was snow based also, set around that long bridge, it made for an excellent rifle/sniper map and I haven't seen...
  11. S

    Why do people not use the tanks for cover???

    I don't get this, I've been playing a while now and when we play a combined arms map where it's mostly inf. but with a tank or two, the tanks NEVER provide cover hardly/throttle the speed and no one else ever bothers to hardly try to use them for cover. Thanks provide EXCELLENT mobile cover...
  12. S

    Takes quite a while to load because of VAC?

    I'm just wondering if it's "normal" for maps/joining a server to take that long? It takes >50 seconds or more for me to join a game/wait to load a new map, in the mod it loaded very very quickly, I usually could load it fast enough to have a decent chance of picking the sniper/svt roles...
  13. S

    Favorite map so far?

    I Haven't played but maybe an hour and something, but most of the time was spent on the map, RO-Rawice (i think that was it's name). It's a huge open airbase, soooooo many sweet spots on the map, lots of variety in where to deploy/fight, etc. There's also a tank for each side on the map, so...
  14. S

    Iron sights, holdable instead of toggle only.

    I guess this is ok to post? (If not a mod can delete/move it or whatever, I don't have access to the beta forums). I posted a while back about this issue: http://www.redorchestragame.com/forum/showthread.php?t=134 A dev posted: " Well, that was the MOD way" so I assumed that it was probally...
  15. S

    Why no more focus/field of view change with iron sights/scope?

    Sorry if this has been asked before (searched but didn't really know the term to search for/couldn't find anything). Why has it been changed so that when you look both in Iron sights and the scopes now your field of view seems the same? Espically with the scope...maybe i'm wrong, but whenever...
  16. S

    Random spawn points?

    This is another addition I think that would be useful to RO for gameplay reasons. For the start of the round they could have a random spawn area so people don't know "excatly" where the enemy is coming from, etc. Would certainly make for a more "varied" feeling aswell playing through the...
  17. S

    Footprints/blood in the snow?

    One thing i think that would be a worthwhile detail to have is snow on which footprints/blood would be visible. It would be a nice touch to be able to track someones movement in a winter based map with snow around by following their trails, etc. When they get wounded (but not killed) they...
  18. S

    New/different types of modes for RO:Osfront?

    *Ostfront, my bad :p. If there's one thing I think RO could use, it's more different varities of objectives for the maps. The whole "capture this point, for points" has been done to death in almost every new game. I'd love to see more objective based gameplaying, overtaking a bridge...
  19. S

    Body awareness would be a nice addition.

    One thing I think would be nice to add to RO is this. If anyone has played Riddick/Thief/Operation flashpoint games you know what I mean. Looking down and seeing the lower half of your body, just how far your feet are close to that "ledge" so you don't fall off, etc. Strafing at an angle and...
  20. S

    Make iron sight control toggable or holdable.

    As i'm sure many other people did, one thing that annoyed me about RO was the way you controlled Iron sights. I like to simply be able to right click and hold my mouse button to bring up iron sights, and when I let go it goes back to the hip. It's a lot quicker for me to use it that way then...