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-BUG REPORT- Primitive Hut Vertex Paint Fire Damage not appearing in game
Category: Graphics/SDK/Material
Reproducibility: Always
Summary: Primitive Huts used to be able to be vertex painted with fire damage. This fire damage is no longer showing up in game, or in SDK.
Update for Dead and Buried
https://forums.tripwireinteractive.com/forum/rising-storm-2-vietnam/rs2-vietnam-general/rs2-modifications/2300622-vnte-deadandburied?p=2306206#post2306206
technically, all the assets already exist between RO2 and RS2, but there would be an obvious difference in quality between the assets from each game. But yeah, if you aren't leading the charge doing the work yourself, then I wouldn't count on it.
Latest Update:
Changelog:
-Added 2 combat pilots and a Cobra spawn to the US team.
-Reworked the out of bounds details to accomodate helicopter gameplay.
-Reworked most of the North Viet spawns to help prevent spawn deaths from the cobra (not 100% preventable)
-Added multiple DSHKA-AA locations...
Steam WorkShop Link: http://steamcommunity.com/sharedfile...?id=1060033177
Direct Download (via MEGA): https://mega.nz/#!1CwgnDKA!qfqsaGAIQhLaHABkcRlws8NjUrYJWZfZTiHPMox4xnE
This is a work in progress map. Many of the details towards the end are minimal. Additional cover and concealment will...
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Thanks for taking the time to create and account and post some feedback.
1. The helicopter spawn is closer than it is on An Lao
2. There are 9 different landing spots on the map, with one of them being difficult for novice pilots.
So with...
I should have a new update before the weekend (I Hope)
It adds 2 additional objectives, Cave and Shelter, located between HQ and the two AA sites respectively, each worth a 1 point.
The VC Spawns were relocated by the Depot.
The US Spawns were relocated by the Crash site.
Depot and Crash site...
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Error uploading file. Make sure you got a valid connection to Steam."
Any idea's? It makes a spot on my workshop inventory, but its blank with no file, image, text, or anything else.
I have a GSP, so I send them the map file, and they put in the correct folder for me. Then you need to edit the config files, and establish a redirect.
http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server#Setting_Up_Redirect
This map is awesome. I think you nailed the water. The mildly deep creek surrounded with foliage is really cool. Atmosphere is very good, can't wait to see the final lighting build.
I would be honored to have the 40-1 host it. I recommend waiting for the next release though, which should be a few hours from now. My update interval should be once a week. Most likely at the end of the weekend. I recommend contacting me on discord. UncleFester#6307
Thanks! I'll be publishing to steam workshop a WIP build in the near future, and I'll make a thread then, but it will most likely just be a link back here. Trying to keep everything consolidated.
Also, upcoming WIP updates.
-Fix for choppers losing thrust in the "off map" area.
-Additional...
yeah bushes aren't disappearing. There is a mesh that is a large thick clump of ferns, that MIGHT be considered a bush, but is more so ground foliage. What the bushes do, which everything in Unreal Engine does, is change mesh on LOD change, which during the transition, looks like they are being...
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