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    [Game] Something you old guys might be glad to hear: Air Buccaneers HD!

    *BUMP* because the game needs more players :D AND- It's gone alpha, but you can still play for free for a few weeks more I think, see if you like it. It's in desperate need of players/funding, but they are very responsive to feedback, and the game's come along very well in the few updates its...
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    [Game] Something you old guys might be glad to hear: Air Buccaneers HD!

    YARRR!! Downloading now, spread the word mateys!
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    What's breaking the WW2 experience for you?

    I totally agree, voice comms should be local only (at least in realism mode), IMHO this would in some small part reinforce the importance of staying in/near your squad (stray to far and you can't hear them/you're cut off from some situational awareness) Another gripe I have are with the sound...
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    The communication widget...

    At present, when I press V, I am presented with a giant radial dial taking up a large portion of the center of the screen. This is massively distracting, and it takes away control of your mouse-looking. Perhaps you could, at least, add an option for the classic communication menu (yes, that old...
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    BunkerCraft

    This may interest you- Ace of Spades: http://ace-spades.com/ It's like minecraft with guns, and iron sights no less (no :IS2: though). Butt ugly, but it's pretty fun, provided you don't join a server full of morons (but that's almost every multiplayer game isn't it?). There's a gameplay...
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    No text when shouting messages i.e via "V" Button

    I enjoyed how it was in the mod, where it was local, and the text would pop up if you were near enough to hear it. Also, please bring back whispering!
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    Flamethrower Crash...

    Same- Build KillingFloor_Build_[2009-02-09_10.82] OS: Windows NT 6.0 (Build: 6001) CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 4094MB RAM Video: NVIDIA GeForce 9800M GS (7914) General protection fault! History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <-...
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    Auto switching one gun for another VERY BAD IDEA

    Yeah unfortunately i've been having the same problem. Ammo Pouches are nice though
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    Little RO news snippet on Firing Squad

    You mean like Kharkov? That map had some potential but it seemed kind of cramped for tank fights..
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    The benefits of drinking beer

    I find a beer or two calms the hand and can assist in aiming ranged weapons (bolts...). Buds, for me on the other hand, decrease my proficiency in aiming; but slow me down tactically so i take a less gung-ho/rambo approach (like when i'm sober running headlong into some MG tracers).
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    Little RO news snippet on Firing Squad

    Honestly don't know what the vehicle could be (though everyone seems set on the PzIV H), but a new/old/remade CA map like Karlovka. I recall one of the devs saying there was something wrong with danzig. Jucha would rock however. How about RO-Pavlov ;)?
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    Commander increase troop morale...

    Hey all, just thought i'd pop by with a small idee i had. What if any teammate within a relatively small radius (maybe map/server defined) of the squad commander received a slight morale boost, the effect of which would be a modest reduction (maybe 10%) in the rest time. Hopefully, the effects...
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    What to expect from UE3 engine.

    I just want RO-UE3 to let me blow a chunk out of a tower (with satchel/tank) that a sniper has fortified. :D OH and flamethowers HEHEHEHE!!!!!1
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    Next Update

    :eek: Pwn'd!
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    Red Orchestra Patch 1007 now available over Steam

    i'm waiting ;) 41:50sec update- it went UP to 42 minutes. update2- this is torture!
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    I Didnt Buy a Tank Sim

    Honestly, i'm no super-pro-RO-vet but i started playing RO at CA3.0 because they finally added vehicles. When i first Dl'd ROalpha1.0 (or whatever it was called) for ut2003, iwas kind of irked and decided to give them time to iron out as much as they could :(. Then when i finally played CA i was...
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    The Code of Manly Conduct: How Manly Men Play Red Orchestra

    LOL! ROFL! LMAO1 Sehr 1337, wunderbra, A++
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    Level Design What MOD maps Would you like to see in OST?

    Personally, I'd like to see some old maps that never had a chance to shine for whatever reason. I've had some intense fights in RO-Pavlov, a new map based off the same scenario might be cool. Maybe a new version of Volga. One map that I recall seeing right before Ost came out was RO-Dobocen (i...
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    Level Design Bridge: Ostfront

    Looks good. Methinks you should add some sort of maintenance cat-walk on the underside of the bridge for some 1337 firefights. :D