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    Spawn point selection bugged after manually selection spawn point

    After manually selecting a spawn point once (to avoid a bad tunnel/squad leader spawn for example) the game always selects that spawn point in the list for the remainder of the round, even after re-selecting "auto select". So every time you die you have to manually select "auto select", only for...
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    Performance Issues (Stuttering)

    Disclaimer: I know RS2 mostly uses 2 cores I'm on a fresh install of Windows 10 1803 64bit, latest patches applied. On a lot of the official maps, this game seems to be heavily CPU bound which results in severe stuttering as soon as I move the camera with my mouse or through moving my...
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    Default to 3rd person free view upon death and remember selection of spectating view

    Every time you die the game defaults to 3rd person locked spectator view. Currently, the game forgets your selection after every respawn, so even if you cycle through to 3rd person free view, after your next death you're again stuck on 3rd person locked view. :mad: It would be nice if you could...
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    Option to default to 3rd person free view spectator?

    Is there a way to default to free view 3rd person view when you become a spectator after getting killed? The jerky 20 Hz 3rd person locked view is irritating me to no end every time I die...
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    Free-cam third person spectator view as standard

    Can we please get the free-cam third person spectator view as the standard for servers that allow it? It is driving me absolutely insane getting the 20 hz juddery mess locked-cam third person spectator view every time I die. :mad:
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    Song Be Obj. F chain link fence blocks shots

    There are some chain link fences in objective G on Song Be (the one near the American spawn) that completely block gunfire. Edit: My memory failed me, it's in objective G The coordinates from the bugit report: 1: [0201.78] Log: Log file open, 06/06/17 20:03:07 [0201.78] Log: Dumping BugIt...
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    Will GeDoSaTo get me VAC or Punkbuster kicked/banned?

    I would appreciate if I could get an answer to this question. What is GeDoSaTo? GeDoSaTo, or GenericDownSamplingTool, is an injector tool that tricks games into rendering them in higher than your monitors highest resolution and scales them back down to your monitors resolution (downsampling)...
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    SSAA/Downsampling as a Anti-Aliasing method

    It would be cool if TWI/Antimatter Games would implement SSAA/Downsampling in addition to the existing Anti-Aliasing methods. We know it is taxing on the system, but some people want a good quality AA implementation, post-processing AA solutions like FXAA or MLAA don't cut it. Thank you for...
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    Scoped G41 showing SVT kill icon

    After killing someone with the G41 scoped the kill notification will show the icon for the SVT-40. screenshot: http://cloud-2.steampowered.com/ugc/882970968488373651/F3581AE65C3E22B0B81766F9ED4515BB94885D79/
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    Snipers always fully lit when scoping

    The sniper rifles always get fully lit even if you are standing in the shadows. pictures: non-aimed: http://cloud-2.steampowered.com/ugc/882970968488144386/5BD2976C5A5EBFC5F105EA3F23CE547B7D2E9DD2/ aimed...
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    Code [Request] Downsampling Mutator

    Hello, would it be possible to create a mutator that renders the image at a higher resolution that your screen supports and then scales it back down to your screens max resolution? Some thinking I did on this: You would have to get the resolution set for the game, multiply the x and y axis with...
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    [Error] "UpscaleScreenPercentage=True" broken

    This is what you get with "UpscaleScreenPercentage=True" & "ScreenPercentage=50.000000": http://steamcommunity.com/sharedfiles/filedetails/?id=95442734 http://steamcommunity.com/sharedfiles/filedetails/?id=95442718 "UpscaleScreenPercentage=False" & "ScreenPercentage=50.000000" work as...
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    Unrightfully earned "A sight for sore eyes" achievement

    Catagory: Code I shot someone with the SVT, putting him into slow-death. Before he died, I switched to the binoculars and when he died the achievement "A sight for sore eyes" popped up. So, the game thought i killed that guy with the binoculars. Reproducibility: Always (i guess)
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    Idea for an additional Anti-Aliasing method: Downsampling

    Update: I'm posting comparison pics from the RO2 editor from the second page of this thread here so they don't get lost and people just skipping through see them: The downsampling is done with the "tiledshot" console command and then scaling with a picture editor. Please open them fullscreen...
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    Small update today (11th jan)?

    Hey, I just received a small 18.2 MB update for RO2. Anyone else got something or is it just Steam acting weird?
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    [Error] Getting pushed to other class on class-selection when more players join

    After a mapchange if you're one of the first finished loading and select a class, then try to select your weaponlayout, you can get pushed to an other class when more players join the game and more roles become available with the higher player count (like tank-commander on pavlos house)...
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    No Triple Buffering?

    hey, i recently enabled V-Sync in RO2 and it seems it is only double-buffered, so if my system can't maintain 60 fps it directly drops to 30 fps, which makes the input rather "gooey". is there a way to enable Triple Buffering in RO2? i did not find a line in the .inis that looked related to it.
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    I present you: the backwards MG'er

    just a funny glitch I encountered on Fallen Fighters last night, hope you like it: http://steamcommunity.com/profiles/76561197972645123/screenshot/614968789444023772 reloading: http://steamcommunity.com/profiles/76561197972645123/screenshot/614968789444039531 another angle...
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    [Tuning] left without role after promoted player takes over yours

    so, this happen to me three times today. i got killed, clicked "ready" and after the respawntimer counted to 0 nothing happened, but other soldiers were spawned. after clicking "select role" i see the role i had before i died (marksman) is taken by another player. i think this happens because...
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    [Question] Serverbrowser questions/problems

    Hey guys, First problem: If I enter the game and click on multiplayer, the serverlist gets loaded nearly without problems (see problem #2), but if I then click on "refresh" the refresh takes forever and only bad servers turn up after some time (ping >200ms). I have to restart the game to get...