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ur doing it wrong wait a sec
"class yourclass extends KFMod.HUDKillingFloor;"
there.
ok so you need
a main mutator
like so
class KFMaxZedMut extends Mutator;
defaultproperties
{
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
bAddToServerPackages=True...
hey this is my code so far
class ZombieEmpathy extends Mutator;
function PostBeginPlay()
{
Super.PostBeginPlay();
SetTimer(1, true);
}
function Timer()
{
local KFHumanPawn Player;
local int enemydamage;
foreach DynamicActors(class 'KFHumanPawn', Player)
{...
should add a function to customize the regen amount, otherwise GOOD JOB.
john was talking about doing this, and so was i, but now that it's been done, we dont have to :D
keep up the good work.
um, you would need yoyo to code the wunderwaffle, and even then idk if the whole chain lightning thing is possible, though im mostly sure it is.
im all for this idea, especially for the mp 40 because im a CoD f*g, and the mp 40 is the like one of the only decent guns in cod Waw
well, im on vacation.
that means that ill be on less, like maybe an hour a day, but ill still be on.
i got a lot of 4-wheelin and boatin on lakes and stuff to do with relatives :D
hey gibby, if you can model that and john can rig it with the bones and what not i would love to make that 4 shot rifle thing, i would make it semi auto with damage in between m14 and xbow.
lol candlejack, sorrow lives in australia too, and jack carver lives in austria, which is spelled a lot like australia
why dos google chrome keep underlining australia in red?
Australia
oh fk there we go, google is a case sensitive grammar nazi
seriously?
john, use sorrows kf hands and redo the anorexic hands and i guess if someone can import the RO ppsh sounds into a package i could code it in and make the model drawscale bigger.
seriously people, come on.
we need to finish one weapon before we move onto the next.
im in vacation...
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