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  1. Murphy

    [Game] Is someone willing to trade a SC 2 account ?

    StarCraft 2, would be my guess.
  2. Murphy

    Final Map KF-Devoid

    Looks fantastic!
  3. Murphy

    My brother is getting married - I am out of the office

    Haha, congratulations!:D
  4. Murphy

    Level Design How can i found dimension from my brush

    Hold shift and your middle-mouse button and drag the cursor to measure distances in the editor. Default for cubes is 256
  5. Murphy

    Level Design Blocking volume for zombies, not players

    Take a BlockingVolume, set bClassBlocker to True (this disables the regular collision settings and makes it block only the selected classes) and add the class "KFMonster".
  6. Murphy

    Level Design JumpPoint tips for zeds

    JumpSpots mark the destination for jumps. They have some extra options that let the AI know to use special jumps, if needed, such as double jumps in UT2kx. After you rebuild paths pathnodes should automatically connect to them where it's sensible. If not, look at the Name of the JumpSpot (NOT...
  7. Murphy

    Steam summer sale 2014

    Broken Sword 5 for 50% off. It's gorgeous.
  8. Murphy

    [Image] old picture R.I.P.

    I like the fitting addition of a "tripwire" laser.
  9. Murphy

    Games too detailed?

    It's a matter of design (color palette, visual noise and clutter..), not detail-count. I remember hiding, and enemies hiding from me, in the old Ghost Recon and that really wasn't a game I would call overly detailed.
  10. Murphy

    Level Design Problem opening maps in sdk

    View -> Viewports -> Configure... -> Ok :)
  11. Murphy

    Level Design The big inspiration thread!

    http://imgur.com/a/DddmZ?gallery#0 722 photos of abandoned places in the area around Chernobyl.
  12. Murphy

    Titanfall

    Yeah, it looks pretty cool. I don't understand though, why games insist on mixing high mobility with CoD-like weapons! Like Brink, or now Titanfall. Why not go with weaponry more akin to the likes of Quake 3 or Unreal Tournament? Seems to me that those would benefit much more from the advanced...
  13. Murphy

    [Game] Lords of the Fallen - An european Dark Souls?

    Ooooh! Might be one of those games worth looking forward to!! Thanks, Fed!
  14. Murphy

    [Game] Tabletop Simulator

    Took inspiration from a certain Wolfire Games game, did we?:p Desperate Gods - Design Overview - YouTube I appreciate it. I've actually been looking forward to something like this that is moddable/customizable so you can virtualize whatever game you want. Very cool.
  15. Murphy

    [Game] Kingdom Come: Deliverance (Realistic medieval sandbox RPG)

    This looks like something I've always wanted! :3 Not too sure about the wacky combat mechanics, tbh, because so far my favorite games were simply combo based, with stun and knock-down and invincibility frames.. like Ninja Gaiden or something like Dragon's Dogma. To me that not only felt better...
  16. Murphy

    [Game] Company of Heroes 2

    So the game is hilarious, is what you guys are saying?:p
  17. Murphy

    Level Design (help) transparent walls?

    Create a translucent image in a program such as Photoshop, Gimp or even something as simple as Paint.NET and import it following this guide: http://liandri.darkbb.com/t75-importing-textures
  18. Murphy

    Level Design [Help]Mirrored Textures

    As far as I know it only makes the game not work on certain ancient graphics cards. They were recent enough for UT99 and still a possibility on the lower end users when UT2003 came out, I suppose. I'm fairly sure that's the only reason it defaults to False. To ensure maximal compatibility...
  19. Murphy

    The "anything" thread

    What he said! Welcome back!
  20. Murphy

    Level Design [Help]Mirrored Textures

    Don't they only work ingame if the UseStencil setting in the ini is changed from its default to True? I'm not sure you can expect this from players. Barely from players who download the map manually, even less from the workshop people and not at all from someone who got it from playing on a...