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I don't mean this to be derogatory towards Epic Games. But why did you guys,TWI, not go with the source engine? Most of the problems posted about in the technical support board are because the Unreal engine,doesn't matter which version, is poorly made and un-optimized.
Which begs the question, why was/is TWI stuck on the Unreal Engine?
Everyone knows the Unreal engine sucks, I mean you guys have been programming in it 5+ years. You guys know it's limitations and short comings.
This is coming from a World War II Online player, I rather take better gameplay then graphics.
DH/RO1 > RO2 :(
I don't know why TWI just wants to stick with one Engine. I'm not gonna lie, the unreal engine BLOWS. TWI should of figured that out with RO1 lol, but o well.
The one thing RO1 lacked was incentive to play. RO2 fixed that.
I mean sure we played RO1 to have that one kill streak and feel like a God. But now we can have that kill steak and gain some EXP :)
does this bug not make it harder to hit the MGer? I've seen funny MG mechanics from various maps.
How is he aiming down the site? And How am I suppose to shoot his head?
Don't get me wrong. I love this game and I loved RO1.
But it seems RO2 is a little more fast paced. Too much sprinting, too fast aiming, too little sway.
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