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Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
So expanding the boolean logic in this sentence, all three ini files are read-only.
BTW: might want to take a look at https://forums.tripwireinteractive.com/forum/killing-floor/technical-support-aa/killing-floor-support/43541-set-resolution-via-config-ini-file
Yes! That's awesome. Thanks for that tidbit LolzMan. Now I can avoid doing something truly horrible like prestiging the Survival perk just for more ranking.
SimpleCat has prelminary EDAR data up in the ZED section: https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY
Turns out shooting the head is indeed the wrong way to go. Shoot the chest battery for 1.4x damage!
Playing solo HOE last night, the trapper was...
SimpleCat is now updating the spreadsheet. Many of the upgrades are now there (not SWAT though, darn). It is NOT a 10% bump but highly variable per-weapon. In general though, if a weapon got demoted to T3, upgrading it once brings it back to where it used to be.
The medic pistol is interesting...
I've scoured this forum and the googles but I can't find any concrete numbers. Does it add 1 damage per round, 10% damage, what?
Can't wait for https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY to be updated.
Take your pick:
* https://wiki.tripwireinteractive.com/index.php?title=Dual_AF2011-A1s
* https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/edit#gid=1502265493
My in-game experience so far is that the Dual AF2011 is quite competitive as a heavy hitter and the...
It's not as bad you make it out to be. Except for the ramming portion. But the real-time movement is quite useful. It lets you escape a trouble spot, heal the teammate across the map, or just position yourself in front of enemies you wouldn't even have a line of sight on if you couldn't move.
Commando:
* Reload vs 50% mags: no choice since reload speed is only 33% faster
* Fallback vs Impact rounds: the impact is useless since you'll hit the threshold for it without the skill on anything that matters (Scrakes and bigger)
* 25% HP/Armor vs 20% more ammo: this is almost a close call...
SWAT is very effective against trash ZEDs. Unlike Commando, he's got two paths to easily destroy a Scrake without ever being in danger of being hit once:
1) Just fire the Kriss into the Scrake's head, he'll stumble before he can get to you giving you plenty of time.
2) Flashbang at his feet. Use...
Category: Code
Reproducibility: Always (on exploding death)
Summary: Bloat explosion death or suiciding as the elite crawler (another explosion) immediately terminates the game and drops to desktop
Description: It's easy to avoid the elite crawler crash by not hitting the suicide key, but I'm at...
You didn't understand the purpose of the AK then. Put it in 3-round burst mode and it's the Commando's best anti-heavy weapon in terms of DPS. I somewhat agree with you on the Bullpup though. The AR-15 is quite good so the Bullpup doesn't add much. I'd rather just buy a shotgun/winchester if I...
I always buy the SG500 and/or Winchester before buying ammo for a better/on-perk gun when poor.
When sold, each gun returns 150 dosh. It's a steal. And the starter ammo in just one of those guns is enough to get through an early round... unless you HoE.
No love for the slow reloading HX25 from...
Eh, if you like the crossbow, you should play KF1 because it's definitely not as good in KF2. In KF2 it has only 2 advantages IMO:
Infinite ammo if you recover all your bolts
Stun effect
Trouble is:
With the exception of the EBR, this class only runs dry on ammo when things go seriously...
Looks like someone doesn't use Flex. It causes framerate stuttering and/or low fps. It's completely usable in singleplayer on stock maps, but beyond that, it's a nightmare.
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